Sacred Warrior Huskar

Hero DotA > Sacred Warrior
Sacred Warrior
Huskar
Str Agi Int
21+2.4 21+2.4 18+1.5
Hp : 549
Mp : 234
Atk : 42-51
Armor : 1.9
Movespeed :  300
Atk Range : 400
Hero's Skills & Skill Build & Item Build
Introduction
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.
Hero's Skills
Inner Vitality
Ability Type: Active
Target Type: Unit
Hotkey: V
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.
Level Mana Cooldown Cast Range Area of Effect Duration Allow Target Effect
1 170 25 450 N/A 16 seconds Self / Allied unit 5(15*)% of main attrib + 2 hp regen per sec
2 170 25 450 N/A 16 seconds Self / Allied unit 10(30*)% of main attrib + 4 hp regen per sec
3 170 25 450 N/A 16 seconds Self / Allied unit 15(45*)% of main attrib + 6 hp regen per sec
4 170 25 450 N/A 16 seconds Self / Allied unit 20(60*)% of main attrib + 8 hp regen per sec
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly.
Burning Spear
Ability Type: Active
Target Type: Unit
Hotkey: R
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
Level Mana Cooldown Cast Range Area of Effect Duration Allow Target Effect
1 Healthcost: 15 0 450 N/A 7 seconds Enemy unit 5 damage per second
2 Healthcost: 15 0 450 N/A 7 seconds Enemy unit 10 damage per second
3 Healthcost: 15 0 450 N/A 7 seconds Enemy unit 15 damage per second
4 Healthcost: 15 0 450 N/A 7 seconds Enemy unit 20 damage per second
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• Huskar cannot kill himself using this skill.
Berserker's Blood
Ability Type: Passive
Target Type: N/A
Hotkey: B
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level Mana Cooldown Cast Range Area of Effect Duration Allow Target Effect
1 N/A N/A N/A N/A N/A Self 8% IAS and 4% spell resistance per stack
2 N/A N/A N/A N/A N/A Self 12% IAS and 5% spell resistance per stack
3 N/A N/A N/A N/A N/A Self 16% IAS and 6% spell resistance per stack
4 N/A N/A N/A N/A N/A Self 20% IAS and 7% spell resistance per stack
• There will be a special effect when Berserker's Blood is giving a large bonus (60% missing health).
• First stack lasts from 100% to 87% of Huskar's maximum HP.
• Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP.
Life Break
Ability Type: Active
Target Type: Unit
Hotkey: F
Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level Mana Cooldown Cast Range Area of Effect Duration Allow Target Effect
1 0 45 (4*) 550 N/A 5 seconds Enemy unit Huskar pays 40% of his current hp to cast.
2 0 30 (4*) 550 N/A 5 seconds Enemy unit Huskar pays 35% of his current hp to cast.
3 0 15 (4*) 550 N/A 5 seconds Enemy unit Huskar pays 30% of his current hp to cast.
• Damage type: magical (to both Huskar and the target)
• Huskar will charge up to his target, becoming magic immune, before doing the effects.
• If Huskar is disabled during this charge, or if the target moves more than 1400 units in 0.015s, the charge stops.
• Slow works on magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Improved version deals 65% of the targets current hp as damage.