Changelog By Hero

Green : is used for pure buffs. Examples of buffs are increase in stats, decrease in cooldowns, decrease in manacost etc.
Red : is used for pure nerfs, i.e. the exact opposite of buffs.
Blue : is used for a change that is neither a pure buff or a pure nerf.
Yellow : is used for small, barely noticeable changes, or bug fixes.
Admiral
Admiral the Kunkka
v6.73: Strength growth increased from 2.7 to 3.0
v6.73: Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
v6.73: Tidebringer cleave AoE improved from 380/420/460/500 to 500
v6.73: Torrent slow increased from 30 to 35%
v6.73: X Marks The Spot cooldown decreased from 30 to 20 seconds
v6.72d: Base Intelligence from 16 to 18
v6.72d: Ghost Ship cooldown from now scales 90 to 90/80/70
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Ghost Ship stun increased from 1 to 1.2 seconds
v6.72: Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
v6.71: Ghost Ship cooldown reduced from 100 to 90
v6.71: Fixed minor inaccuracies when casting Ghost Ship near map edges
v6.67: Base armor decreased by 1
v6.65: Fixed bug with swapping with Kunkka and getting Quelling Blade
v6.60: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: X Marks the Spot
v6.58: Reduced Captain CoCo's Rum movement bonus (30%->10%)
v6.58: Ghost Ship cooldown increased from 100/80/60 to a constant 100
v6.58: Fixed the slow duration on Torrent lasting a little longer than intended
v6.57: Lowered Admiral Proudmoore's base Intelligence and intelligence gain
v6.57: Decreased X Marks The Spot duration
v6.57: Added manacost to manual return ability of X Marks The Spot
v6.57: Increased Ghost Ship's manacost
v6.57: Fixed some performance related bugs with Admiral Proudmoore
v6.57: Fixed a bug with X Marks The Spot and Primal Split
v6.56: Lowered Admiral Proudmoore's starting Strength
v6.56: Slightly reduced slow duration and increased manacost on Torrent
v6.56: Tweaked the scaling of Tidebringer's AOE
v6.56: X Marks The Spot no longer recalls the target if he becomes magic immune
v6.56: Fixed some issues with Tidebringer not going into cooldown against Siege units
v6.55: Added a new hero (Admiral Proudmoore)
Beastmaster
Beastmaster the Rexxar
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
v6.72: Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
v6.72: Added Aghanim's Scepter upgrade
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.72: Fixed Primal Roar not being blocked properly by Linken's Sphere
v6.69: Hawk's HP reduced from 100/200 to 50/100
v6.69: Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
v6.67: Greater Hawk bounty increased from 40 to 65 gold
v6.67: Fixed a bug with Wild Axes on Furion's Sprout
v6.66: Wild Axes now properly hits invisible units
v6.63: Greater Hawk's invisbility increased from 4 to 6 seconds duration
v6.60: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
v6.55: Reworked Call of the Wild stats and mechanics
v6.52: Lowered movement speed on Beastmaster's Hawk
v6.52: Increased Primal Roar cooldown by 10 seconds
v6.52: Fixed a bug with Primal Roar that could occur when used on blinkers
v6.50: Increased Primal Roar's cooldown a little bit
v6.50: Fixed some bugs with Wild Axes
v6.49: Increased cooldown on Call of the Wild
Centaur Warchief
Centaur Warchief the Bradwarden
v6.73: Double Edge cooldown decreased from 10 to 8
v6.72d: Return base damage increased from 10 to 16
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Movement speed increased from 300 to 305
v6.72: Double Edge cooldown decreased from 12 to 10
v6.72: Hoof Stomp cooldown decreased from 15 to 13
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.70: Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
v6.67: Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
v6.67: Fixed some damage interactions between Centaur's Return and Frost Armor
v6.63: Double Edge manacost removed
v6.63: Double Edge can no longer cause a suicide
v6.61: Reduced Double Edge cooldown (25->12 seconds)
v6.52: Fixed Centaur's Return from triggering off on ally attack order
v6.48b: Fixed damage type on Double Edge to deal magic damage instead of pure damage to yourself
Earthshaker
Earthshaker the Raigor Stonehoof
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Melee hero collision size now reduced from 24 to 12
v6.72c: Fixed Echo Slam tooltip to make it more accurate
v6.72: Echo Slam initial damage reduced from 165/230/285 to 160/210/270
v6.71: Enchant Totem no longer dispels if you animation cancel
v6.66: Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
v6.66: Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
v6.66: Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
v6.66: Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
v6.66: Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
v6.63: Echo Slam now deals half bonus damage from corpses instead of full
v6.63: Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached
v6.60b: Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
v6.58: Dramatically improved performance during Echoslam
v6.50: Improved Earthshaker's movement speed
v6.49b: Fixed the recoded Fissure to work properly with Aftershock
v6.49: Rewrote Fissure to avoid Entangle and Impale based spell conflicts
Omniknight
Omniknight the Purist Thunderwrath
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Purification cast range increased from 400 to 400/500/600/700
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.70b: Fixed Degen Aura working against towers
v6.70: Degen Aura now also reduces attack speed (same values as the movement speed reduction)
v6.68: Movement speed increased by 5
v6.67: Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
v6.67: Repel cooldown decreased from 20 to 14
v6.67: Repel mana cost decreased from 60/70/80/90 to 50
v6.57: Lowered Omniknight's base movement speed by 5
v6.55: Decreased Guardian Angel AOE and duration a bit
v6.53: Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
v6.50: Changed Purification's damage type to Pure
Pandaren Brewmaster
Pandaren Brewmaster the Mangix
v6.73: Drunken Haze cooldown decreased from 12 to 8
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Base HP regeneration increased to 0.75
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Drunken Haze duration increased from 7 to 8 seconds
v6.72: Primal Split Earth panda now carries the hero's auras around him
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.72: Fixed deaths during Primal Split from counting as suicides
v6.70: Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
v6.70: Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
v6.69: Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds
v6.68: Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
v6.65: Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
v6.65: Primal Split cooldown from 180/150/120/90 to 180/160/140/120
v6.64: Primal Split's Fire Panda now has hero damage type
v6.64: Fixed Enchant from being able to take over Primal Split units
v6.63: Fire Panda now has maximum movement speed
v6.61: Increased Drunken Brawler critical from 1.8x to 2.0x
v6.60: Improved Fire Panda's Immolation (10/10/30->15/30/45)
v6.60: Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
v6.57: Improved Thunder Clap AOE
v6.57: Improve Primal Split's manacost and cooldown scaling per level
v6.57: Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
v6.57: Fixed some group selection inconsistencies with Primal Split units
v6.57: Fixed a bug with X Marks The Spot and Primal Split
v6.53: Improved Fire Panda's movement speed per level
v6.52: Improved cooldown progression on Primal Split
v6.52: Increased Immolation damage on level 3 Primal Split's Fire panda
v6.52: Increased cast range on Drunken Haze
v6.50: Improved slow on Drunken Haze
v6.48: Fixed Panda's Storm Wind Walk stats
Rogue Knight
Rogue Knight the Sven
v6.73: Great Cleave increased from 20/30/40/50% to 30/40/50/60%
v6.73: God's Strength is no longer purgeable
v6.73: God's Strength damage buff increased from 100/125/150% to 100/140/180%
v6.73: Warcry duration increased from 6 to 8 seconds
v6.73: Warcry cast time removed
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Warcry AoE increased from 450 to 700
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Great Cleave AoE increased from 175 to 200
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.69: Fixed some minor duration inconsistencies with God's Strength
v6.67c: Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
v6.67: Storm Bolt cooldown increased from 14 to 15
v6.64: Warcry AoE increased from 350 to 450
v6.63: Base agility increased from 16 to 21
v6.60: Replaced Toughness Aura with a new ability Warcry
v6.60: Reworked how Stormbolt works
v6.60: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Storm Bolt
v6.58: Improved God's Strength's cooldown from 120 to 80 seconds
v6.55: Improved Sven's Agility gain
v6.52: Lowered Sven's agility gain
v6.50: Reduced Sven's base armor
v6.50: Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
Stone Giant
Stone Giant the Tiny
v6.73: Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Tossed allied units no longer take damage (they used to take a portion of the damage)
v6.71: Grow bonus damage increased from 40/80/120 to 50/100/150
v6.70: Grow bonus movement speed increased from 10 to 20 per level
v6.69: War Club hit count and AoE increased
v6.68: Avalanche cooldown decreased from 20 to 17
v6.68: Toss cast range from 500/700/900/1100 to 700/900/1100/1300
v6.68: Added Aghanim's Scepter to Tiny
v6.63: Toss cooldown decreased from 15 to 10 seconds
v6.63: Craggy Exterior armor decreased by 1
v6.60: Craggy Exterior now gives armor bonus (3/4/5/6)
v6.60: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
v6.58: Fixed a bug with avalanche hitting a Tossed allied hero
v6.58: Fixed a minor coding bug with Toss
v6.54: Rewrote Avalanche to fix various minor bugs
v6.54: Toss no longer uses manacost/cooldown if you make an invalid cast
v6.54: Toss now seeks its target
v6.54: Fixed a minor bug with Grow
Tauren Chieftain
Tauren Chieftain the Cairne Bloodhoof
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Ancestral Spirit now has a secondary ability that returns the spiri
v6.72: Ancestral Spirit cooldown decreased from 19 to 16
v6.72: Ancestral Spirit cast range increased from 1000 to 1200
v6.72: Fixed Natural Order and Ice Vortex interaction with spell resistance items
v6.71: Movement speed increased by 5
v6.68: Natural Order aoe from 250 to 275
v6.63: Ancestral Spirit cast range decreased from 1500 to 1000
v6.63: Earth Splitter AoE decreased
v6.63: Earth Splitter cooldown increased from 90/75/60 to a constant 100
v6.63: Added Natural Order aura on TC's spirit
v6.61: Lowered base damage by 10
v6.61: Lowered Strength gain from 2.7 to 2.3
v6.61: Decreased Natural Order percentages to 20/40/60/80%
v6.61: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
v6.60: Added a new hero Tauren Chieftain to the Sentinel
Treant Protector
Treant Protector the Rooftrellen
v6.73: Overgrowth damage per second decreased from 70/100/130 to 50/75/100
v6.73: Leech Seed manacost increased from 110/120/130/140 to 140
v6.73: Add to CM Mode
v6.72d: Strength from 27 + 3.4 to 25 + 2.8
v6.72d: Overgrowth cooldown increased from 100/95/90 to 115/105/95
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Added a 2 second fade time to Nature's Guise
v6.72c: Overgrowth AOE reduced from 725 to 625
v6.72c: Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72b: Living Armor now regenerates buildings only in a 900 aoe
v6.72b: Leech Seed cooldown rescaled from 12 to 18/16/14/12
v6.72b: Treant Protector base armor reduced by 1
v6.72b: Fixed a bug with Living Armor and -switch
v6.72: Armor reduced by 1
v6.72: Nature's Guise now gives the unit a 10% movement speed bonus
v6.72: Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
v6.72: Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
v6.72: Overgrowth rebalanced
v6.72: Living Armor Reworked
v6.72: Forest Sentinel Replaced with Leech Seed
v6.70: Living Armor regeneration from 1/2/3/4 to 2/3/4/5
v6.67: Reworked Eyes in the Forest
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.63: Attack range changed from 100 to 128
v6.63: Fixed Eyes in the Forest no longer scaling as it used to before the recent change
v6.61: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
v6.61: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
v6.61: Fixed Living Armor not regenerating structures properly
v6.60b: Fixed some issues with Treant Protector's Eyes In The Forest
v6.60: Reworked Eyes in the Forest
v6.58: Living Armor is now castable on structures
v6.57: Fixed Shackleshot and Nature's Guise to work on Sprout trees
v6.48b: Increased Rooftrellen's Agility per level
Guardian Wisp
Guardian Wisp the Io
v6.72b: Fixed Wisp appearing in -randomin
v6.72: Base damage increased from 33-42 to 43-52
v6.72: Attack range increased from 525 to 575
v6.72: Tether movement speed bonus reduced from 15/20/25/30% to 20%
v6.72: Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
v6.72: Spirits Oscillation subabilities no longer interrupt Wisp's movement
v6.72: Spirits now circle slightly faster when there are fewer alive
v6.72: Spirits no longer slow
v6.72: Spirits life duration increased by 3 seconds
v6.72: Spirits now spawn over 4 second interval instead of 6
v6.72: Overcharge Reworked
v6.72: Fixed Overcharge sometimes turning off by itself
v6.71: Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
v6.71: Spirits cooldown rescaled from 14 to 20/18/16/14
v6.71: Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
v6.69: Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
v6.69: Relocate cooldown increased from 80/60/40 to 90/75/60
v6.69: Fixed a rare situation where Relocate would fail to teleport you
v6.68b: Wisp can no longer teleport to the enemy fountain
v6.68b: Fixed a bug when casting tether from outside of range limit while being moved with Relocate
v6.68: Added a new hero (Wisp)
Alchemist
Alchemist the Razzil Darkbrew
v6.73: Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
v6.73: Goblin's Greed bonus gold limit increased from 18 to 26
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.71: Movement speed reduced by 5
v6.71: Chemical Rage bonus HP from 350/700/1050 to 300/600/900
v6.69: Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
v6.69: Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction
v6.69: Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
v6.68: Unstable Concoction manacost from 90 to 120
v6.68: Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.66: Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
v6.65: Reworked Unstable Concoction
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Unstable Concoction
v6.59: Fixed Acid Spray from affecting Tombstone Zombies
v6.55: Fixed minor bug with Alchemist's starting strength
v6.52: Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
v6.52: Added special overhead allied-only text to show duration while channeling Unstable Concoction
v6.50: Improved casting range on Acid Spray
v6.50: Improved Alchemist's base Intelligence and growth
v6.50: Improved Chemical Rage
v6.49: Increased Acid Spray duration by 4 seconds
v6.48: Improved Alchemist's movement speed a bit
v6.48: Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
Clockwerk Goblin
Clockwerk Goblin the Rattletrap
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Armor reduced by 1
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Fixed some small bugs with Power Cogs that can cause them to die prematurely
v6.71: Fixed interaction between Shrapnel and Power Cogs
v6.69: Movement speed increased from 310 to 315
v6.68: Armor increased by 1
v6.68: Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
v6.68: Hookshot cooldown rescaled from 80/60/40 to 70/55/40
v6.67: Power Cogs unit trapping code improved a little bit
v6.67: Hookshot Scepter CD from 20 to 15
v6.67: Fixed some possible bugs with power cogs
v6.66: Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
v6.64: Armor decreased by 1
v6.63: Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
v6.63: Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
v6.60: Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
v6.57: Increased the bounty on Power Cogs a little bit
v6.57: Decreased Clockwerk's Intelligence gain slightly
v6.57: Increased Hookshot manacost from 125 to 150
v6.55: Nerfed the duration on Battery Assault
v6.55: Increased Hookshot cooldown
v6.54: Lowered Clockwerk's strength gain
v6.54: Lowered early damage on Rocket Flare
v6.54: Minor reduction to Clockwerk's base armor
v6.54: Fixed a bug with Timewalk and Power Cogs
v6.54: Fixed some issues with Hookshotting someone near trees
v6.53: Added a new Sentinel Hero (Goblin Clockwerk)
Dragon Knight
Dragon Knight the Knight Davion
v6.73: While in Dragon form Dragon Tail's cast range increased from 150 to 400
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72b: Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
v6.72: Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
v6.54: Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
v6.52: Improved Elder Form attack animation
v6.52: Reduced Dragon Knight's Breathe Fire manacost
v6.52: Undid a portion of the cooldown buff done on Elder Dragon Form last version
v6.51: Lowered Elder Dragon Form's manacost and cooldown a little
v6.50: Fixed a very minor bug with Elder Form's duration
Sacred Warrior
Sacred Warrior the Huskar
v6.72c: Life Break cast range reduced to 550
v6.72: Burning Spears minimum HP requirement removed (it is still non-lethal)
v6.72: Life Break cast mechanism changed
v6.71: Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
v6.69: Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
v6.67: Inner vitality heal interval is smoother (same overall heal)
v6.64: Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
v6.63: Berserker's Blood stacking cap of attack speed and damage removed
v6.60: Removed the cap on Burning Spears
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Life Break
v6.60: Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
v6.58: Life Break now properly slows magic immune units
v6.57: Improved Life Break
v6.54: Decreased Inner Vitality cooldown from 30 to 25 seconds
v6.52: Increased Huskar's attack range from 350 to 400
v6.52: Improved Huskar's attack animation time slightly
v6.50: Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
Bristleback
Bristleback the Rigwarl
v6.73: Cast point decreased from 0.5 to 0.4
v6.73: Attack point reduced
v6.73: Turn Rate Increased (makes him turn faster)
v6.72d: Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
v6.72c: Fixed a bug with Neutral spawning and Goo
v6.72: Warpath damage per stack increased from 4/8/12 to 10/15/20
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Back damage prevention from 10/20/30/40 to 16/24/32/40
v6.71: Side damage prevention from 5/10/15/20 to 8/12/16/20
v6.67: Warpath maximum stacks increased from 4 to 5
v6.67: Fixed some bugs with Goo interaction with other spells
v6.63: Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)
v6.60: Improved Base Intelligence growth by 0.6
v6.60: Improved side angles on Bristleback (90->110)
v6.60: Returned the Bristleback passive Quill Spray release cap back (300->250)
v6.55: Quill Spray manacost no longer goes up per level
v6.52: Lowered side angles on Bristleback
v6.52: Increased AutoQuills release requirement on Bristleback from 200 to 300
v6.49: Reduced Bristleback's strength growth from 2.7 to 2.2
v6.48b: Slightly lowered Bristleback's base armor
v6.48: Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new
Phoenix
Phoenix the Icarus
v6.73: Fire Spirits heal amount decreased to 50% of damage
v6.73: Fire Spirits now targets a location rather than a unit
v6.73: Fire Spirits cooldown decreased from 35 to 30
v6.73: Fire Spirits projectile speed increased
v6.73: Icarus Dive cooldown decreased from 30 to 25
v6.73: Sun Ray hp activation cost decreased from 25% to 20%
v6.73: Sun Ray manacost rescaled from 35 to 10/20/30/40
v6.72d: Sun Ray damage increased from 4% to 6%
v6.72d: Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
v6.72d: Fire Spirits min/max numbers rebalanced
v6.72c: Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
v6.72: Icarus Dive cooldown decreased from 40 to 30
v6.72: Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
v6.72: Sun Ray no longer slows
v6.72: Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
v6.72: Sun Ray turn rate slightly improved
v6.72: Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
v6.72: Fixed Sun Ray continuing while reincarnating with Aegis
v6.71: Base strength reduced from 22 to 19
v6.71: Sunray activation manacost increased from 10 to 35
v6.71: Sunray slow from 14/20/26/32 to 10/16/22/28%
v6.71: Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
v6.71: Reduced the duration Sunray slow lasts on you from 2 to 1 second
v6.71: Reduced Phoenix model size a little bit
v6.71: Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
v6.71: Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
v6.70b: Fixed Essence Shift interaction with Tuskar and Phoenix
v6.70b: Fixed Techies Land Mines not triggering on Phoenix
v6.70b: Fixed various misc bugs with Supernova
v6.70b: Fixed Sunray and Last Word/Hex interaction
v6.70b: Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova
v6.70b: Fixed Item drop commands interaction with Sunray
v6.70b: Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion
v6.70: Added a new hero (Phoenix)
Tuskarr
Tuskarr the Ymir
v6.73: Snowball cooldown decreased from 40 to 28
v6.73: Add to CM Mode
v6.72d: Warlus Punch normal critical strike restored from 2.25 to 2.5x
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed Snowball visual direction when rolling
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Added a new texture for Snowball
v6.72: Ice Shards now kills trees around the area it is created
v6.72: Snowball no longer moves faster based on the allies inside of it
v6.71: Snowball maximum roll duration reduced to 3 seconds
v6.71: Snowball movement speed per extra hero reduced from 100% to 50%
v6.71: Frozen Sigil HP reduced from 300 to 220/240/260/280
v6.71: Removed the extra landing damage from Walrus Punch
v6.71: The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
v6.70b: Fixed Essence Shift interaction with Tuskar and Phoenix
v6.70b: Walrus Punch cooldown from 18/16/14 to 30/24/18
v6.70b: Walrus Punch landing damage from 100/200/300 to 75/150/225
v6.70b: Walrus Punch crit from 2.5 to 2.25
v6.70b: Snowball max chase duration from 4 to 3.25 seconds
v6.70b: Snowball no longer dispels negative buffs on you and your allies while rolling
v6.70: Added a new hero (Tuskarr)
Anti-Mage
Anti-Mage the Magina
v6.73: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
v6.73: Armor reduced by 1
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Base attack time improved from 1.45 to 1.35
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.70: Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
v6.68: Spell Shield increased from 10/20/30/40 to 15/25/35/45
v6.65: Mana Void cooldown reduced from 120/100/80 to 70
v6.65: Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
v6.63: Mana Void AoE increased from 275 to 325
v6.63: Strength changed from 16 +1.5 to 20 +1.2
v6.60: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
v6.60: Undid recent buffs to base strength (21->16)
v6.60: Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
v6.59: Improved Antimage's Strength by 2 points
v6.55: Minor improvements to Anti-Mage's base stats
v6.50: Lowered level 1 Mana Void's manacost
Dwarven Sniper
Dwarven Sniper the Kardel Sharpeye
v6.73: Shrapnel AoE increased from 325 to 350
v6.71: Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
v6.71: Fixed interaction between Shrapnel and Power Cogs
v6.68: Assassinate kills now give XP even if you are outside of range
v6.68: Night vision increased from 800 to 1000
v6.65: Shrapnel duration decreased from 10 to 8 seconds
v6.65: Shrapnel AoE decreased from 450 to 325
v6.63: Shrapnel cast range increased by 300
v6.61: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
v6.60: Replaced Scattershot with a new ability Shrapnel
v6.56: Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
v6.52: Scattershot gives vision on the area it is cast on
v6.52: Added allied only overhead cast effect for Assassinate
v6.52: Fixed some minor bugs with Assassinate
v6.50: Improved Scattershot's damage range from 10-35 to 20-35
Juggernaut
Juggernaut the Yurnero
v6.73: Omnislash random damage improved from 150-250 to 175-250
v6.73: Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.72: Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
v6.71: Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
v6.70: Healing Ward movement speed increased from 150 to 300
v6.70: Banished units are no longer immune to Blade Fury
v6.70: Fixed rare cases where omnislash wouldn't ministun the target
v6.69: Omnislash no longer wastes a strike by considering banished units in its search
v6.69: Fixed Healing Ward to indicate the level to your allies instead of just for you
v6.68: Healing Ward manacost rescaled from 140 to 80/100/120/140
v6.68: Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
v6.66: Blade Fury cooldown reduced from 30 to 30/28/26/24
v6.63: Healing Ward cooldown reduced from 75 to 60
v6.61: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing
v6.60: Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
v6.51: Fixed Impale based spells from moving Juggernaut during Omnislash
v6.50: Improved Juggernaut's movement speed
v6.50: Reduced the search area for Omnislash
v6.49: Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295
v6.48b: Increased Yurnero's base armor
Lone Druid
Lone Druid the Syllabear
v6.72f: Fixed a bug with Spirit Bear's Return
v6.72d: Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings
v6.71: Fixed some rare bugs on Spirit Bear death
v6.71: Fixed a bug with Spirit Bear and Bashers
v6.69: Leash range increased to 1100
v6.69: True Form movement speed from 270 to 280
v6.69: Spirit Bear attack point improved
v6.69: Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
v6.69: Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
v6.69: Fixed a rare bug with Spirit Bear losing track of his items
v6.67: Fixed some minor issues with Javelin with spirit bear and invisible units
v6.66b: Fixed some potential Basher bugs on some levels of Spirit Bear
v6.64: True Form movement speed decreased by 35
v6.64: Hero movement speed increased by 10
v6.64: True Form transformation time increased from 1.45 to 2 seconds
v6.64: True Form armor increased by 2
v6.64: Spirit Bear's leash range reduced from 1500 to 925
v6.64: Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack
v6.63b: Fixed a bug with Spirit Bear's entangle and overgrowth
v6.63: Spirit Bear's entangle no longer prevents the target from attacking
v6.63: Spirit Bear's entangle damage increased from 40/sec to 60/sec
v6.60: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
v6.60: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
v6.60: Improved True Form's melee attack range (100->150)
v6.60: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
v6.60: Removed One from True Form
v6.60: Spells now last the same duration on Spirit Bear as they do on heroes
v6.58: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
v6.52b: Fixed an old rare bug involving Sprout and Spirit Bear
v6.52: Improved cooldown progression on Spirit Bear
v6.51: Minor bonus armor in True Form
v6.50: Improved Spirit Bear's Demolish
Moon Rider
Moon Rider the Luna Moonfang
v6.73: Base damage increased by 5
v6.72: Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
v6.69: Eclipse (Aghanim's version) target limit increased from 5 to 6
v6.69: Strength growth increased from 1.75 to 1.9
v6.69: Movement speed increased from 320 to 330
v6.68: Eclipse now turns day into night for 10 seconds
v6.68: Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
v6.68: Lunar Blessing now always provides full night vision
v6.67: Lunar Blessing reworked
v6.66: Added an visaul effect when Eclipse misses to help players keep track
v6.63: Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
v6.60: Increased Lunar Blessing aura range (300->900)
v6.60: Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
v6.57: Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
v6.57: Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
v6.50: Eclipse's damage is based on Lucent Beam level and doesn't ministun
v6.50: Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
v6.50: Lowered Eclipse's manacost and gave it constant cooldown progression
v6.50: Increased Lucent Beam's casting range and lowered manacost slightly
Morphling
Morphling the Morphling
v6.73: Base agility increased by 5
v6.73: Adaptive strike cooldown decreased from 20 to 10
v6.72d: Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
v6.72: Armor reduced by 2
v6.72: Replicate now has a visual time (player only) that counts down its duration
v6.72: Morph now has a visual effect
v6.72: Fixed Waveform sometimes moving a little further than it should
v6.71: Adaptive Strike damage rescaled
v6.69: Adaptive Strike damage type changed from Physical to Magical
v6.69: Replicate cannot target Morphling's own illusions anymore
v6.69: Fixed lag on first cast of Adaptive Strike
v6.64: Morph Replicate mana cost increased from 0 to 150
v6.63: Morph's passive Agility and Strength bonus removed
v6.60: Reworked how Morphiling's Adaptive Strike works
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Adabtive Strike Strenght>Agility
v6.60: Fixed Replicate not removing the image when it errors due to backdooring
v6.58: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
v6.58: Rewrote Morphling's Waveform. It no longer causes you to lose control
v6.52b: Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3
v6.52: Agility Morph and Strength Morph can now be clicked on directly for one-time use
v6.52: Morph interval is smoother when it levels (same overall rate though)
v6.51: Undid some of Morphling's base damage buff from last version
v6.51: Lowered level 1 and 2 cast range on Replicate
v6.51: Increased Morphling's base damage
v6.50: Reduced Replicate's manacost and cooldown
Naga Siren
Naga Siren the Slithice
v6.73: Ensnare cast range increased from 620/630/640/650 to 650
v6.73: Song of the Siren AoE increased from 750 to 1250
v6.73: Song of the Siren's End ability is now available 0.5 seconds after casting
v6.72d: Song of the Siren duration increased from 6 to 7 seconds
v6.72d: Rip Tide cooldown from 12 to 10 seconds
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Intelligence growth increased from 1.65 to 1.95
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Nearby Naga Siren illusions now play the Ensnare animation
v6.72: Critical Strike replaced with Rip Tide
v6.72: Song of the Siren reworked
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.70: Base damage increased by 5
v6.69: Fixed AoE on Song of the Siren being off by 25
v6.63: Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
v6.63: Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
v6.63: Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
v6.60: Reduced collision size (24->8)
v6.60: Lowered Mirror Image cast time
v6.60: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
v6.53: Fixed a bug with Song of the Siren and Berserker's Call
v6.50: Changed how Song of the Siren levels up
v6.50: Lowered Mirror Image's cooldown slightly
Phantom Lancer
Phantom Lancer the Azwraith
v6.73: Doppelwalk movement bonus increased from 10 to 15%
v6.73: Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Restored Phantom Lancer's old Quelling Blade attack animation
v6.72c: Base HP regeneration increased to 0.75
v6.72c: Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.69: Strength growth reduced from 2.0 to 1.7
v6.67: Juxtapose illusions now take 450% extra damage (up from 400%)
v6.63: Juxtapose image lifetime increased from 15 to 20 seconds
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Spirit Lance
v6.55: Increased Spirit Lance cast range a bit
v6.54: Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
v6.54: Various changes to Phantom Lancer and Spirit Lance
v6.52b: Fixed a minor bug with Juxtapose
v6.52: Improved initial AI on Dopplewalk image to make it less obvious when it's created
v6.52: Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
v6.52: Fixed Phantom Edge to properly stack with Magic Resistance like the others
v6.51: Changed Phantom Edge's secondary ability from evasion to magic resistance
v6.50: Increased Phantom Lancer's Strength gain
Priestess of the Moon
Priestess of the Moon the Mirana Nightshade
v6.73: Fixed Elune's Arrow damaging but not stunning invisible units
v6.69: Leap cooldown improved from 40/35/30/20 to 30/26/22/18
v6.68: Moonlight Shadow's cooldown rescaled from 160 to 180/160/140
v6.68: Moonlight Shadow's duration rescaled from 7/9/11 to 11.
v6.66: Moonlight Shadow manacost from 200/250/300 to a constant 175
v6.65: Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack
v6.63: Starfall random chance to hit in 600-900 range removed
v6.60: Fixed a Moonlight Shadow not working on allied magic immune units
v6.57: Fixed some rare bugs with the combination of Dispersion and Starfall
v6.51: Changed Leap's cooldown to scale with levels
v6.49: Removed the invulnerability period while Priestess of the Moon is leaping
v6.48: Fixed Starfall doing extra damage on the second hit
Stealth Assassin
Stealth Assassin the Rikimaru
v6.73: Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
v6.72: Smoke Screen cast range increased from 350 to 425
v6.72: Smoke Screen cooldown decreased from 15 to 13 seconds
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.68: Base agility increased by 10
v6.58: Removed ministun and tree destruction on smokescreen
v6.58: Backstab damage type is now Physical
v6.58: Fixed a very minor bug with Backstab angle calculation
v6.55: Changed SA's Blink Strike to move him behind the target
v6.52: Slightly reduced Rikimaru's cast animation time
v6.51: Smokescreen interrupts teleportation once again
Troll Warlord
Troll Warlord the Jah'rakal
v6.73: Fervor increments now increase while attacking towers
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Ranged Whirling Axes now does 75 damage
v6.72c: Fervor AS bonus rebalanced
v6.72c: Fixed some bugs with Whirling Axes and Spell Steal
v6.72b: Fixed a possible fatal error with Whirling Axes on map edges
v6.72b: Fixed Troll's bash not getting leveled up properly
v6.72b: Fixed a bug with Whirling Axes and -swap
v6.72: Cast point reduced by 0.3
v6.72: Berserker Rage transformation time removed (was 0.1 sec)
v6.72: Blind replaced with Whirling Axes
v6.69: Battle Trance self duration increased from 8 to 10 seconds
v6.69: Fixed melee/range item to update properly for Berserker Rage transformation
v6.67: Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/
v6.63: Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
v6.60: Replaced Rampage with a new ability Battle Trance
v6.60: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
v6.60: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
v6.57: Improved AOE on Fervor
v6.50: Improved Troll's base movement speed
v6.50: Decreased Rampage's movement speed bonus and cooldown
v6.50: Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
Gyrocopter
Gyrocopter the Aurel Vlaicu
v6.73: Armor increased by 2
v6.72: Agility growth increased from 2.4 to 2.8
v6.72: Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
v6.72: Added an Aghanim's Scepter upgrade (and visual effect)
v6.72: Fixed Desolator against Seeking Missile
v6.71: Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
v6.70: Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
v6.70: Fixed a bug with the interaction of Call Down and Nether Blast
v6.69: Homing Missile now adds an ally only visual effect on targeted enemies
v6.69: Homing Missile cast range increased by 150
v6.69: Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
v6.69: Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
v6.68b: Fixed a small bug with Flak Cannon against buildings when gyro has very low damage
v6.68b: Fixed an issue with illusions and flak cannon
v6.68: Added a new hero (Gyrocopter)
Drow Ranger
Drow Ranger the Traxex
v6.73: Base Agility increased by 4
v6.72d: Frost Arrows no longer reduce attack speed
v6.72d: Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
v6.72: Previous sight range nerf reverted (from 6.68)
v6.68: No longer has full night vision (same as the other heroes now, 800)
v6.65: Fixed a recent issue with Frost Arrows cast range
v6.63: Attack range increased from 600 to 625
v6.58: Improved Marksmanship by 3 Agility each level
v6.53: Improved Drow's Marksmanship slightly
v6.50: Lowered Drow Ranger's Agility gain per level
v6.50: Changed Drow Ranger's Marksmanship ultimate
v6.50: Improved range on Drow Ranger's Trueshot Aura
Templar Assassin
Templar Assassin the Lanaya
v6.73: Refraction instances increased from 2/3/4/5 to 3/4/5/6
v6.72: Psi Blades width increased from 70 to 80
v6.71: The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
v6.70: Base damage increased from 45-55 to 53-59
v6.69: Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
v6.68: Psi Blades spill range from 320 to 320/340/360/380
v6.67: Fixed a bug when using Chilling Touch on Lanaya
v6.64: Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit
v6.63: Strength growth increased from 1.7 to 2.1
v6.60: Changed Refraction duration/cooldown (20/23->17/17)
v6.60: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
v6.60: Refraction is now an instant cast ability
v6.58: Improved turn rate
v6.57: Fixed a rare bug with Psionic Trap count limit not being enforced
v6.55: Improved Psionic Trap's cooldown progression
v6.52: Fixed an exploit with Lanaya
v6.50: Slightly improved Psi Blades' spill width and range
v6.50: Increased cooldown on Psionic Trap from 7 to 14 seconds
Ursa Warrior
Ursa Warrior the Ulfsaar
v6.73: Armor increased by 1
v6.73: Enrage damage increased from 4/5/6% to 5/6/7% of current HP
v6.73: Earthshock AoE increased from 365 to 385
v6.73: Earthshock cooldown decreased from 7 to 6
v6.73: Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Enrage no longer triggers an additional Fury Swipes hit
v6.72: Earthshock damage increased from 70/120/170/220 to 90/140/190/240
v6.72: Fury Swipes duration increased from 5 to 6 seconds
v6.72: Overpower cast time removed
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.66: Undid previous cast animation change on Overpower
v6.66: Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls
v6.65: Overpower is no longer removed when BKB is activated
v6.65: Overpower will not interrupt your movement when cast
v6.65: Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
v6.63: Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
v6.60: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
v6.60: Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
v6.59: Increased Fury Swipes buff duration from 3 to 5 seconds
v6.58: Enrage bonus damage is now implemented as +damage visible on your interface
Vengeful Spirit
Vengeful Spirit the Shendelzare Silkwood
v6.72: Aghanim's Nether Swap can now target creeps
v6.71: Removed the small attack damage reduction aspect of Wave of Terror
v6.69: Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
v6.68: Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140
v6.67: Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)
v6.61: Improved base Agility (22->27)
v6.60: Improved Strength Per Level by 0.5
v6.60: Improved Command Aura range (450->900)
v6.60: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
v6.60: Now has normal Base Attack Time (1.77->1.7)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Nether Swap
v6.60: Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
v6.58: Reworked Terror
v6.57: Increased Command Aura's AOE
Bounty Hunter
Bounty Hunter the Gondar
v6.73: Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Base intelligence increased from 16 to 19
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
v6.72: Fixed Jinada charge getting wasted on structures
v6.71: Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)
v6.70: Increased Track's movement bonus aoe from 800 to 900
v6.70: Increased armor by 2
v6.69: Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
v6.69: Track cast range increased from 750/950/1150 to 900/1050/1200
v6.68: Jinada cooldown from 21/16/11/6 to 15/12/9/6
v6.68: Track now gives 50 bonus bounty to all units affected by the track aura of that target
v6.68: Track bonus gold is treated as Reliable Gold
v6.67: Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it.
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.67: Fixed bugs with Jinada when it comes out of cooldown while in Windwalk
v6.66b: Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
v6.66: Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
v6.65: Reworked Jinada
v6.63: Imported a custom model for him that has his selection box fixed
v6.55: Reworked Bounty Hunter's Track
v6.52b: Lowered Bounty Hunter's Wind Walk cooldown
v6.51: Improved Shuriken Toss cast range
Crystal Maiden
Crystal Maiden the Rylai Crestfall
v6.72c: Freezing Field hotkey changed from Z to F
v6.72: Freezing Field level 1 manacost decreased from 300 to 200
v6.69: Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
v6.69: Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.
v6.60: Replaced Frost Nova with a similar new ability Crystal Nova
v6.60: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
v6.55: Improved Crystal Maiden's Brilliance Aura a bit
v6.55: Fixed some performance issues with Freezing Field
v6.54: Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field
v6.50: Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
v6.49: Changed Crystal Maiden's Brilliance Aura to a global effect
Enchantress
Enchantress the Aiushtha
v6.73: Enchantress movement speed from 305 to 310
v6.73: Satyr Soulstealer manapool from 400 to 600
v6.73: Harpy Storm manapool from 360 to 540
v6.73: Satyr Hellcaller mana pool increased from 300 to 600
v6.73: Forest Healing Troll now has a Mana Aura (+2 MP/sec)
v6.73: Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds
v6.72d: Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
v6.72d: Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
v6.72d: Enraged Wildkin's Tornado no longer automatically wanders around
v6.72d: Forest Troll High Priest's Heal cast range from 250 to 350
v6.72c: Wildkin's Tornado cooldown reduced from 120 to 70
v6.72: Aghanim's Impetus range bonus increased from +150 extra to +165
v6.72: Satyr Hellcaller Shockwave damage increased from 100 to 125
v6.69: Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)
v6.69: Fixed converted creeps from sometimes being slowed by Enchant
v6.66: Movement speed increased from 295 to 305
v6.66: Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
v6.66: Enchant's slow effect duration decreased from 7 to 5.5 seconds
v6.66: Doubled Satyr Trickster manapool and purge manacost (primarily affects just stolen ability via Devour)
v6.64: Fixed Enchant from being able to take over Primal Split units
v6.63: Strength growth decreased from 2.0 to 1.0
v6.60: Added Armor Aura to Neutral Creep Enraged Wildkin
v6.58: Improved base damage by 10
v6.56: Nerfed Untouchable a bit
v6.56: Various changes to Enchantress's abilities
v6.55: Fixed some performance issues with Nature's Attendants
v6.54: Untouchable now triggers off being targeted by attacks or spells
v6.54: Fixed Enchant on neutral creeps with initially reduced mana
v6.52: Lowered cast range on Neutral Dark Troll's Ensnare
v6.52: Increased cooldown on Neutral Dark Troll's Raise Dead
v6.50: Increased neutral creep Centaur's aura by 5%
v6.50: Added an Alpha Wolf with a command aura in the wolves' creep camp
v6.50: Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
v6.50: Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
v6.50: Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
v6.50: Changed the Furbolg's Stomp to a Clap
v6.50: Improved Satyr Hellcaller's Unholy Aura
Faerie Dragon
Faerie Dragon the Puck
v6.72: Base damage increased by 4
v6.72: Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds
v6.72: Fixed a rare visual glitch possible with Dream Coil
v6.71: Illusory Orb flashes right before it is about to expire
v6.70: Waning Rift cooldown from 20 to 16
v6.69: Fixed damage AoE on Waning Rift being slightly less than the silence AoE
v6.68: Illusory Orb cooldown decreased from 15 to 13
v6.67: Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)
v6.63b: Fixed an exploit possible with Puck
v6.63: Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
v6.57: Fixed a bug with Phase Boots and Puck's Phase
v6.52: Lowered Puck's attack range from 600 to 550
v6.50: Lowered Death Coil's cooldown
v6.49: Lowered Puck's initial Intelligence and Intelligence Growth
v6.48b: Lowered Puck's Intelligence gain per level
v6.48b: Increased cool down on Waning Rift
v6.48b: Slightly lowered Puck's movement speed
v6.48b: Fixed fogged units not getting stunned from Dream Coil
v6.48: Added a new hero (Puck)
Holy Knight
Holy Knight the Chen
v6.73: Satyr Soulstealer manapool from 400 to 600
v6.73: Harpy Storm manapool from 360 to 540
v6.73: Satyr Hellcaller mana pool increased from 300 to 600
v6.73: Forest Healing Troll now has a Mana Aura (+2 MP/sec)
v6.73: Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds
v6.72d: Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
v6.72d: Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
v6.72d: Enraged Wildkin's Tornado no longer automatically wanders around
v6.72d: Forest Troll High Priest's Heal cast range from 250 to 350
v6.72c: Wildkin's Tornado cooldown reduced from 120 to 70
v6.72: Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead
v6.72: Satyr Hellcaller Shockwave damage increased from 100 to 125
v6.71: Test of Faith cooldown rescaled from 30/28/26/24 to 24
v6.70: Persuasion cooldown from 30 to 30/26/22/18
v6.67: Test of Faith cooldown from 30 to 30/28/26/24
v6.66: Doubled Satyr Trickster manapool and purge manacost (primarily affects just stolen ability via Devour)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Test of Faith
v6.60: Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
v6.60: Added Armor Aura to Neutral Creep Enraged Wildkin
v6.55: Fixed a bug with Holy Persuation and Infest
v6.52: Lowered cast range on Neutral Dark Troll's Ensnare
v6.52: Increased cooldown on Neutral Dark Troll's Raise Dead
v6.50: Increased neutral creep Centaur's aura by 5%
v6.50: Added an Alpha Wolf with a command aura in the wolves' creep camp
v6.50: Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
v6.50: Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
v6.50: Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
v6.50: Changed the Furbolg's Stomp to a Clap
v6.50: Improved Satyr Hellcaller's Unholy Aura
v6.49: Improved Chen's movement speed by 5
Keeper of the Light
Keeper of the Light the Ezalor
v6.73: Blinding Light cooldown decreased from 20 to 20/16/12
v6.73: Recall cooldown decreased from 40 to 15 seconds
v6.72d: Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
v6.71: Manaleak now applies a stun instead of a slow when the target runs out of mana
v6.71: Manaleak duration from 5/6/7/8 to 4/5/6/7
v6.71: Manaleak cooldown from 20 to 18
v6.70: Blinding Light's cast range increased from 600 to 900
v6.69: Recall is now targetable through the minimap
v6.63: Illuminate max range is now constant at all levels
v6.63: Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
v6.60: Changed Mana Leak stun into a slow (2 seconds, 60 %)
v6.60: You no longer lose control of your hero when knocked back with Blinding Light
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Mana Leak
v6.58: Rescaled Mana Leak cast range (1200->550/700/850/1000)
v6.58: Fixed some minor bugs with Illuminate caster units
v6.55: Reworked Keeper of the Light
v6.55: Fixed Illuminate's interaction with Cliffs and units very close to it
v6.54: Illuminate wave now gives vision
v6.54: Fixed Bottle activating Mana Leak
v6.53: Fixed Mana Leak to not trigger off of Exort/Quas/Wex
v6.52: Lowered Will O' manacost
v6.50: Improved Keeper of the Light's attack animation
v6.50: Improved Keeper of the Light's movement speed
Lord of Olympus
Lord of Olympus the Zeus
v6.73: Arc Lightning level 4 damage increased from 130 to 145 damage
v6.73: Lightning Bolt cooldown decreased from 6.5 to 6
v6.73: Static Field now affects creeps
v6.73: Static Field no longer requires unit visibility to take effect
v6.72d: Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage
v6.72c: Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)
v6.72c: Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
v6.72: Arc Lightning cooldown decreased from 2.25 to 2.0
v6.72: Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80
v6.71b: Fixed a bug with Zeus's Aghanim upgrade
v6.71: Static Field aoe from 900 to 1000
v6.71: Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
v6.70: Lightning Bolt cooldown from 7 to 6.5
v6.68: Arc Lightning cooldown from 2.5 to 2.25 seconds
v6.67: Static Field AoE increased from 800 to 900
v6.62: Agility decreased from 15 + 1.7 to 11 + 1.2
v6.60: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling.
v6.60: Cooldown increased from 2 to 2.5 seconds.
v6.60: Rewrote Lightning Bolt to be compatible with Linken's Sphere.
v6.60: Fixed spells like Zeus's Wrath of God from reseting the AFK counter
v6.57: Fixed static field doing a small amount more than what the tooltip says.
Prophet
Prophet the Furion
v6.73: Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60
v6.72c: Base strength increased by 2
v6.72c: Added a new visual effect to Furion's Teleportation
v6.72: Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)
v6.71: Sprout can now target the ground again
v6.70: Improved base attack damage by 6
v6.69: Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
v6.69: Force of Nature Treants can now attack air units
v6.69: Sprout code improved to reduce the chances of heroes sometimes popping out of it
v6.69: Sprout targeting change from 6.67 removed
v6.69: Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target
v6.68: Teleport now has a tp scroll style indicator displayed for your allies
v6.68: Agility increased from 15 + 1.5 to 18 + 1.9
v6.67: Sprout can now be cast at a target point
v6.67: Fixed a bug with Wild Axes on Furion's Sprout
v6.65: Force of Nature's Treants now have 33% spell resistance
v6.63: Teleportation cooldown from 60/50/40/30 to 50/40/30/20
v6.63: Wrath of Nature now has a global cast range
v6.61: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Sprout
v6.60: Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
v6.59: Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
v6.58: Sprout can now be directly cast on yourself
v6.57: Fixed Shackleshot and Nature's Guise to work on Sprout trees
v6.52b: Fixed an old rare bug involving Sprout and Spirit Bear
Silencer
Silencer the Nortrom
v6.73: Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
v6.73: Last Word now functions while Silencer is stunned/silenced
v6.73: Last Word no longer triggers when enemies use items
v6.72: Movement speed increased from 290 to 300
v6.72: Curse of the Silent cast range decreased from 900 to 800
v6.72: Glaives of Wisdom cooldown from 2/0/0/0 to 0
v6.72: Last Word is now muted when Silencer is stunned (previously it was only when silenced)
v6.72: Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
v6.72: Last Word AoE decreased from 900 to 750
v6.72: Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
v6.71: Fixed Power Treads triggering Last Word
v6.70: Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
v6.70: Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
v6.70: Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
v6.70: Fixed some silences not properly disabling Silencer's Last Word
v6.70: Fixed Split Shot dispeling Curse of the Silent
v6.67: Curse of the Silent now displays a buff indicator
v6.67: Game-wide sound gets muted when Global Silence is used
v6.66: Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
v6.65: Base damage modified a little from 39-61 to 43-57
v6.63: Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
v6.63: Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
v6.63: Curse of the Silent cooldown reduced from 20 to 14
v6.63: Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
v6.61: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect,
v6.61: Increased Last Word AoE from 700 to 900
v6.61: Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
v6.60: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
v6.60: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
v6.60: Fixed some bugs with Last Word when Silencer was dead
v6.59: Increased Curse of the Silent AOE and reduced cooldown slightly
v6.58: Curse of the Silent is now an AOE effect
v6.58: Fixed Phase Boots dispelling Curse of the Silent
v6.57: Fixed Phase Boots triggering Last Word
v6.57: Fixed Phase Boots from canceling Curse of the Silent
v6.51: Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
v6.50: Fixed Last Word triggering off of Linken's Sphere's usage
v6.50: Fixed Last Word from turning off Electric Rave
Slayer
Slayer the Lina Inverse
v6.73: Base intelligence increased by 3
v6.73: Dragon Slave travel distance increased by 100
v6.73: Dragon Slave final AoE increased from 125 to 150
v6.72d: Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
v6.72: Aghanim's Laguna Blade cast range increased from 600 to 900
v6.71: Attack range increased from 600 to 625
v6.71: Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
v6.69: Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
v6.69: Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
v6.68: Laguna Blade level 1 cooldown from 150 to 120
v6.68: Light Strike Array cooldown from 8 to 7
v6.67: Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
v6.67: Light Strike Array cooldown from 10 to 8
v6.65: Fiery Soul buff duration increased from 5 to 7 seconds
v6.63: Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
v6.60: Replaced Ultimate with a new ability Fiery Soul
v6.60: Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
v6.60: Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
v6.50: Reduced Lina's movement speed by 5
Storm Spirit
Storm Spirit the Raijin Thunderkeg
v6.73: Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
v6.72d: Base Strength increased by 2
v6.72: Intelligence growth increased from 2.2 to 2.6
v6.69: Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
v6.69: Electric Vortex mana cost increased from 100 to 100/110/120/130
v6.67: Attack range lowered from 500 to 480
v6.64: Base Intelligence increased from 23 to 26
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Electric Vortex
v6.58b: Fixed a bug with Overload
v6.58: Remade Storm Spirit
v6.50: Improved Storm Spirit's base armor
v6.50: Fixed Overload from using its charge when attacking an allied unit
v6.48b: Fixed a bug when reloading saved game with Leshrac or Storm
v6.48: Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
Windrunner
Windrunner the Alleria
v6.72d: Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
v6.72d: Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
v6.72: Shackleshot cooldown increased from 10 to 12 seconds
v6.72: Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
v6.69: Night vision reduced to that of normal heroes (1200->800)
v6.69: Shackleshot's search angle reduced from 30 to 26 degrees
v6.69: Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
v6.65: Windrunner cooldown improved from 30/25/20/15 to 15
v6.60: Lowered Base Attack Time (1.6->1.5)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackelshot
v6.60: Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.
v6.59: Decreased Powershot cooldown from 12 to 9 seconds
v6.58: Removed attack count limit on Focus Fire
v6.57: Improved Windrunner cooldown
v6.57: Tweaks to Shackleshot angle and area check mechanism
v6.57: Slightly improved Shackleshot duration and cd
v6.57: Fixed Windrunner not appearing in -sd or -ai
v6.57: Fixed Windrunner to not cancel your movement command
v6.57: Fixed Shackleshot and Nature's Guise to work on Sprout trees
v6.55: Added a new hero (Windrunner)
Disruptor
Disruptor the Thrall
v6.71: Static Storm cooldown increased from 75 to 85
v6.70: Thunderstrike manacost increased from 100/110/120/130 to 130
v6.69: Static Storm cooldown increased from 60 to 75
v6.68: Added a new hero (Thrall)
Ogre Magi
Ogre Magi the Aggron Stonebreaker
v6.72d: Undid melee hero collision change from 6.72c
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Ignite rescaled
v6.71: The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
v6.69b: Int gain increased from 1.9 to 2.4
v6.69b: Fireblast rescaled from 75/125/175/275 to 80/145/210/275
v6.69b: Multi Cast manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110
v6.66: Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6
v6.61: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
v6.60: Reworked Multicast chance mechanism
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Multi Cast
v6.60: Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)
v6.49b: Fixed a major bug related to Ogre Magi from last version
v6.48b: Fixed a recent bug with Multicast Bloodlust
Goblin Techies
Goblin Techies the Squee Spleen and Spoon
v6.72c: Fixed Remote Mines explosion to keep the vision while it is exploding
v6.72: Aghanim's Remote Mine cast range decreased from 900 to 700
v6.72: Land Mine limit increased from 15 to 20
v6.72: Suicide Squad, Attack! now gives Techies XP for kills he gets with it
v6.72: Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
v6.72: Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
v6.72: Detonate All subability of Remote Mine removed
v6.70b: Fixed Techies Land Mines not triggering on Phoenix
v6.69: Base damage increased by 5
v6.69: Remote Mine autoselection removed
v6.69: Remote Mines cast time reduced from 2 to 1.5 seconds
v6.69: Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
v6.69: Fixed some cast mechanism issues with Techie's Suicide
v6.68b: Fixed a major bug with Techies Remote Mines
v6.68: Remote mines now detonate when killed
v6.67: Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
v6.64: Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
v6.64: Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
v6.60: Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
v6.50: Fixed Land Mines to properly detect floating heroes
Twin Head Dragon
Twin Head Dragon the Jakiro
v6.73: Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
v6.73: Macropyre duration increased from 5 to 7 seconds
v6.72c: Macropyre damage interval is now smoother (same overall damage, more intervals)
v6.72: Macropyre AoE increased from 200 to 225
v6.71: Macropyre damage increased from 75/125/175 to 100/140/180
v6.70: Rebalanced base damage from 42-54 to 46-54
v6.69: Increased Macropyre (Aghanim's version) travel distance
v6.69: Fixed Liquid Fire interaction with Siege units
v6.68: Macropyre travel range from 600/750/900 to 900
v6.67: Base armor increased by 2
v6.65: Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
v6.65: Ice Path cooldown scales from 16 to 16/15/14/13
v6.65: Macropyre spawn speed improved
v6.60: Replaced Autofire with a new ability Liquid Fire
v6.60: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
v6.60: Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
v6.58: Rewrote Macropyre for some improved performance
v6.50: Macropyre's cooldown no longer increases per level
v6.50: Improved Auto Fire's area of effect and duration
Tinker
Tinker the Boush
v6.73: Laser's miss duration increased from 2 to 3 seconds
v6.72: Heat Seeking Missile now hits 2 units at all levels
v6.72: Fixed Laser's blind effect not getting removed by Dark Pact
v6.69: Laser's miss mechanic reworked.
v6.68: Armor increased by 1
v6.60: Restricted Black King Bar from refreshing
v6.60: Fixed spells like Laser and Brainsap to work with Decrepify
v6.54: Fixed a bug with casting March of the Machines on a cliff
v6.51: Fixed level 1 March of the Machines doing slightly less damage than intended
Shadow Shaman
Shadow Shaman the Rhasta
v6.72: Base damage increased by 5
v6.72: Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
v6.72: Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
v6.72: Mass Serpent Wards are now automatically added to your unit selection upon cast
v6.72: Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
v6.71: Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
v6.71: Fixed Serpent Wards instantly killing The Swarm units
v6.70: Ether Shock cooldown from 10 to 8
v6.64: Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.
v6.63: Mass Serpent Wards cooldown increased from 100/80/60 to 110
v6.61: Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
v6.60: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
v6.60: Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
v6.58: Increased cast range on Mass Serpent Ward
v6.57: Increased Rhasta's base strength
v6.57: Improved Mass Serpent Wards' cooldown
v6.55: Increased Rhasta's movement speed a bit
v6.53: Fixed a bug with Shackles and Berserker's Call
v6.50: Improved Shackles caster effect
Grand Magus
Grand Magus the Rubick
v6.73: Fade Bolt manacost increased from 90/95/100/105 to 150
v6.73: Fade Bolt cd rescaled from 10 to 16/14/12/10
v6.73: Telekinesis manacost decreased from 160 to 120
v6.72d: Fixed a potential bug with spell steal projectile arriving to you while you die
v6.72d: Fixed Spell Steal cooldown not appearing on scoreboard
v6.72c: Fixed a couple of areas that you could still get stuck in with Telekinesis
v6.72c: Fade Bolt bounce AoE reduced from 600 to 500
v6.72c: Added a new Icon for Spell Steal
v6.72c: Fixed some bugs with Whirling Axes and Spell Steal
v6.72: Added a new hero (Rubick)
Axe
Axe the Mogul Khan
v6.73: Aghanim's Culling Blade cooldown from 10 to 6
v6.73: Base Int from 14 to 18
v6.73: Base HP regeneration from 1.25 to 2
v6.73: Battle Hunger gives Axe a 4% bonus movement speed per target it affects
v6.73: Berserker's Call cooldown from 14 to 10
v6.73: Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
v6.73: Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
v6.73: If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds)
v6.72d: Base HP regeneration from 1 to 1.25
v6.72c: Undid melee hero collision change from 6.72c
v6.72c: Fixed Culling Blade being unable to kill Ethereal units
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Base HP regeneration increased from 0.25 to 1
v6.72: Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
v6.70: Berserker's Call bonus armor from 5/10/15/20 to a constant 30
v6.69: Battle Hunger slow increased to 10%
v6.69: Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
v6.68: Battle Hunger now slows the target by 8% until it runs out or kills another unit
v6.67: Culling Blade Scepter CD reduced by 5 seconds
v6.63: Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output
v6.60: Lowered Base Armor by 1 point (2.8->1.8)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Battle Hunger
v6.58: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55
v6.57: Fixed an old issue with dropping items away from you while under Berserker's Call pull
v6.53: Fixed a bug with Song of the Siren and Berserker's Call
v6.53: Fixed Berserker's Call interaction with Neutrals at night
v6.53: Fixed a bug with Shackles and Berserker's Call
v6.51: Increased Counter Helix chance by 2%
v6.50: Lowered Axe's starting Agility and increased his starting Strength
Chaos Knight
Chaos Knight the Nessaj
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Phantasm manacost reduced from 175/225/275 to 125/200/275
v6.72c: Phantasm cooldown reduced from 180/160/140 to 140
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Base strength increased by 3
v6.72: Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
v6.72: Chaos Bolt now has a floating text indicator for the damage done
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Phantasm duration increased from 20 to 24
v6.71: The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
v6.69: Added Slark, Chaos Knight and Magnus to CM
v6.68: Reality Rift manacost increased from 50 to 70
v6.68: Starting str decreased by 4 and increased base damage by 4 to keep it constant
v6.65: Cast Point Improved
v6.65: Reworked his Blink Strike
v6.63: Phantasm cooldown decreased from 180 to 180/160/140
v6.60: Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
v6.59: Improved Chaos Knight's cast point
Doom Bringer
Doom Bringer the Lucifer
v6.73: Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
v6.73: Forest Healing Troll now has a Mana Aura (+2 MP/sec)
v6.73: Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
v6.72d: Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
v6.72d: Enraged Wildkin's Tornado no longer automatically wanders around
v6.72d: Forest Troll High Priest's Heal cast range from 250 to 350
v6.72d: Fixed an exploit possible with Devour against Infested Naix
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Wildkin's Tornado cooldown reduced from 120 to 70
v6.72: Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)
v6.72: Satyr Hellcaller Shockwave damage increased from 100 to 125
v6.70: Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
v6.69: Base armor reduced by 2
v6.69: Doom cast range reduced from 650 to 550
v6.68: LVL? Death mana cost rescaled from 85/105/125/145 to 110
v6.68: Scorched Earth mana cost increased from 60 to 60/65/70/75
v6.68: Scorched Earth movement speed bonus reduced from 20% to 16%
v6.68: Starting intelligence reduced from 16 to 13
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.66b: Reduced base armor by 2
v6.66b: Reduced base movement speed by 10
v6.66b: Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
v6.66: Reworked and rebalanced most of his abilities
v6.66: Doubled Satyr Trickster manapool and purge manacost (primarily affects just stolen ability via Devour)
v6.65: Fixed Kraken Shell not getting disabled when Doomed
v6.58: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
v6.58: Reduced Doom's cooldown by 20 seconds
v6.58: Devour' cast range increased a little from 150 to 300
v6.56: Improved Lucifer's cast animation point
v6.55: Fixed a potential bug with Devour and Decrepify
v6.54: Rewrote Devour. It now shows progress bar overhead and doesn't reveal you
v6.54: Fixed some targetting bugs with Lucifer
v6.52: Lowered Scepter upgraded Doom's cooldown
v6.50: Increased neutral creep Centaur's aura by 5%
v6.50: Added an Alpha Wolf with a command aura in the wolves' creep camp
v6.50: Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
v6.50: Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
v6.50: Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
v6.50: Changed the Furbolg's Stomp to a Clap
v6.50: Improved Satyr Hellcaller's Unholy Aura
Lifestealer
Lifestealer the N'aix
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed an exploit possible with Devour against Infested Naix
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Infest allied only visual effects are now visible to observers
v6.72c: Fixed some bugs with Infest
v6.72b: Fixed a bug with Infest and -switch
v6.72: Reworked Infest
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.72: Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
v6.70: Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
v6.68: Base damage improved by 5
v6.68: Casting Open Wounds no longer loses attack focus
v6.67: Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
v6.66: Added a visual effect for allied players to indicate which creep you infesting
v6.65: Movement speed increased from 300 to 315
v6.64: Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
v6.60: Removed the initial stun effect from Open Wounds
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Open Wounds
v6.60: Fixed a rare bug with Open Wounds allied lifesteal
v6.60: Fixed a bug with Open Wounds and Infest
v6.60: Fixed Open Wounds heal not working properly with some custom spells
v6.58: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
v6.55: Fixed a bug with Holy Persuation and Infest
v6.54: Fixed a bug with Infest and Refresher-Necronomicon
v6.53: Improved Open Wounds a little
v6.53: Lowered Infest manacost
v6.52b: Infest now properly dispels buffs when you go in a unit
v6.49: Remade N'aix
Lord of Avernus
Lord of Avernus the Abandon
v6.73: Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
v6.73: Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
v6.73: Aphotic Shield cast range increased from 450 to 500
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Aphotic Shield cast range increased from 350 to 450
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Increased Aphotic Shield cast range by 50
v6.70: Frostmourne bonus movement speed increased from 10 to 15%
v6.70: Fixed a bug with Frostmourne bonus being given to attack attempts by the enemy heroes
v6.67: Fixed an allied Death Coil being blocked by Linkin Sphere
v6.64: Aphotic Shield cast range decreased from 800 to 300
v6.64: Death Coil cast range increased from 300 to 800
v6.63: Death Coil cast range reduced from 600 to 300
v6.60: Lowered Death Coil cooldown (7->6 seconds)
v6.60: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
v6.60: Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
v6.57: Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
v6.54b: Fixed an exploit with Borrowed Time
v6.54: Changes to Aphotic shield and Borrowed Time
v6.54: Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
v6.53: Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
v6.52: Increased Abaddon's movement speed slightly
v6.49: Decreased cooldown on Death Coil from 15 to 11 seconds
v6.48b: Fixed a big but rare MAC only (PPC not Intel) bug relating to Abaddon
v6.48b: Fixed a rare fatal issue with Aphotic Shield that could happen in -sh or with converted units
Lycanthrope
Lycanthrope the Banehallow
v6.72d: Feral Impulse AoE reduced from global to 900
v6.72d: Shapeshift base attack rate changed to 1.5
v6.72d: Wolves HP reduced from 400/475/550/625 to 400/450/500/550
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Wolves move speed increased from 400 to 400/420/440/460
v6.72: Wolves collision size reduced a bit
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%
v6.70: Shapeshift form critical strike improved from 1.5 to 1.7x
v6.70: Wolves critical strike improved from 1.5 to 1.7x
v6.69: Shapeshift duration increased from 14/15/16 to a constant 18 seconds
v6.67: Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
v6.67: Howl duration from 16 to 12.
v6.67: Howl cooldown from 35 to 50/45/40/35.
v6.57: Lowered Lycan's Wolves Hitpoints
v6.57: Lowered base armor on Lycan and his wolves by 2
v6.54: Lowered base armor on Lycan's Wolves from 5 to 2
v6.54: Fixed a bug with Feral Heart and swapping or repicking
v6.53: Reworked Lycanthrope a bit
v6.52b: Increased Howl duration
v6.51: Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
v6.50: Reduced cooldown on high level Shapeshift
v6.49b: Slightly reduced Shapeshift's cool down
v6.48b: Increased Lycanthrope Wolves' base armor
Night Stalker
Night Stalker the Balanar
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed some issues with Nightstalker Aghanim and Switch
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
v6.72: Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.68: Base damage increased by 10
v6.68: Crippling Fear's miss chance from 10/20/30/40% to 40%
v6.65: Void manacost decreased from 90/112/130/145 to 80/90/100/110
v6.64: Darkness cooldown reduced from 240/180/125 to 180/150/120
v6.63: Void now slows for 2 seconds during daytime
v6.61: Improved Intelligence growth from 1.25 to 1.6
v6.60: Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
v6.55: Improved how the manacost scales on Crippling Fear
Pit Lord
Pit Lord the Azgalor
v6.73: Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
v6.73: Expulsion manacost increased from 125 to 125/135/145/155
v6.72d: Armor reduced by 1
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Expulsion cooldown increased from 10 to 18 seconds
v6.72c: Expulsion manacost increased from 75 to 125
v6.72c: Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
v6.72c: Expulsion interval increased from 1 to 1.25 seconds
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Pitlord is now in CM restriction list
v6.72: Model size slightly reduced
v6.72: Cast Point decreased from 0.75 to 0.60
v6.72: Dark Rift level 1 can now target units
v6.72: Expulsion reworked slightly
v6.72: Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
v6.72: Pit of Malice now deals 100 damage when it affects a unit
v6.72: Pit of Malice now creates 5 corpses in the cast area
v6.72: Firestorm reworked
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Dark Rift cooldown reduced from 180/160/140 to 130
v6.69: Dark Rift AoE increased from 375 to 450
v6.63: Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
v6.54: Fixed a minor bug with Expulsion
v6.52: Dark Rift can now be cast by targeting minimap
v6.50: Reduced Expulsion's cooldown and manacost
v6.50: Improved cast range on Expulsion and Fire Storm
v6.50: Rebalanced Pit of Malice
v6.50: Increased AOE on Firestorm
v6.50: Fixed Dark Rift from initiating cooldown when cast incorrectly
v6.49: Changed Dark Rift from channeling to cast delay and reduced mana cost
v6.49: Increased Pit Lord's movement speed and starting Intelligence
Butcher
Butcher the Pudge
v6.73: Flesh Heap now has a overhead notification when strength is gained
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Fixed Hookshot having inconsistent behavior on magic immune units
v6.72: Rot damage increased from 25/50/75/100 to 35/60/85/110
v6.72: Fixed Pudge being unable to cast Meat Hook when Ethereal
v6.72: Fixed Meat Hook from wasting Linken's Sphere
v6.71b: Fixed a bug with Flesh Heap
v6.71: Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
v6.69: Fixed a bug with Scepter Dismember and Linken's Sphere
v6.68: Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
v6.68: Reduced Flesh Heap aoe from 525 to 450
v6.68: Meat Hook damage type changed from physical to pure
v6.68: Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360
v6.67: Flesh Heap death AoE increased from 400 to 525
v6.65: Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
v6.64: Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 A
v6.60: Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second t
v6.60: Fixed Meat Hook not interrupting channeling if the target is fogged
v6.58: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
v6.50: Flesh Heap now works with denies
v6.50: Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
v6.48: Fixed Flesh Heap to work properly with suicides
Skeleton King
Skeleton King the King Leoric
v6.73: Reincarnation slow duration increased from 3 to 4 seconds
v6.73: Reincarnation cooldown decreased from 300/220/140 to 260/160/60
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed a vision bug when Skeleton King reincarnates
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
v6.72: Reincarnation delay decreased from 5/4.5/4 to 3 seconds
v6.69: Hellfire Blast damage redistributed to some on impact and some dps
v6.69: Scoreboard now displays Skeleton King's ultimate cooldown time
v6.69: Skeleton King will be automatically selected for you after he reincarnates
v6.68: Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
v6.68: Reincarnation manacost increased from 100 to 140
v6.68: Reworked Hellfire Blast
v6.67: Vampiric Aura AoE increased from 600 to 900
v6.67: Reincarnation now costs a constant 100 manacost instead of 100/150/200
v6.67: Fixed Ice Blast interaction with Reincarnation
v6.64: Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%
v6.48: Fixed a bug with Weave and Reincarnation
Slithereen Guard
Slithereen Guard the Slardar
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
v6.72: Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.70: Increased agility gain from 1.9 to 2.4
v6.70: Increased base armor from 4 to 5
v6.67: Amplify Damage duration reduced from 30 to 25 seconds
v6.67: Sprint duration reduced from 25 to 20
v6.67: Sprint cooldown reduced from 45 to 40
v6.67: Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
v6.67: Sprint damage amp increased from 10% to 15%
v6.60: Slithereen Crush damage type is now Physical type
v6.57: Improved Slardar's Cast Point
v6.52b: Improved damage progression on Slithereen Crush
v6.50: Reduced Sprint's damage amplification
Undying
Undying the Dirge
v6.73: Flesh Golem cooldown decreased from 90 to 75
v6.73: Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Tombstone no longer generates usable corpses
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Flesh Golem's Plague slow increased from 7% to 9%
v6.70: Decay damage from 30/60/90/120 to 40/80/120/160
v6.69: Fixed over-sized click boundaries for Tombstone
v6.69: Fixed interaction bugs with Soul Rip and Ethereal state
v6.68: Tombstone cast range increased from 250 to 600
v6.67: Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
v6.66: Added Aghanim's Scepter for Undying.
v6.64: Base strength reduced from 25 to 22
v6.64: Intelligence gain reduced from 2.8 to 2.0
v6.64: Dying Illusions no longer trigger Plague Aura for regeneration
v6.64: Fixed Glyph from affecting Tombstone
v6.63: Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
v6.63: Tombstone armor reduced from 10 to 4
v6.60: Lowered Base Armor by 3 points (6->3)
v6.60: Tombstone no longer spawns zombies to attack fogged units
v6.59: Fixed Zombies continuing to spawn when the game is over
v6.58b: Fixed Soul Rip targetting problems on Tombstone
v6.58: Remade Dirge
v6.52b: Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
v6.52: Improved cooldown progression on Soul Rip
v6.50: Zombies now give a bit less bounty
v6.50: Improved Undying's base armor
Tidehunter
Tidehunter the Leviathan
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
v6.72: Anchor Smash reworked
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Anchor Smash chance to proc increased from 20 to 25%
v6.71: Fixed potential buggy interaction of some aoe spells with Kraken Shell
v6.67c: Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
v6.67: Ravage now has some travel time as it grows outwards
v6.65: Fixed Kraken Shell not getting disabled when Doomed
v6.64: Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counte
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Ravage
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Gush
v6.55: Ravage AOE decreased for level 1 and 2
v6.50: Improved Ravage a little (it became slightly less effective with the Impale recodes)
v6.50: Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (N
v6.48b: Increased Tidehunter's movement speed
Magnataur
Magnataur the Magnus
v6.73: Skewer cooldown decreased from 35 to 30
v6.73: Empower duration increased from 30 to 40 seconds
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
v6.72: Cast point reduced
v6.72: Empower cast range increased from 500 to 800
v6.72: Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Skewer cooldown reduced from 45 to 35
v6.69: Skewer damage rescaled to 70/140/210/280
v6.69: Added Slark, Chaos Knight and Magnus to CM
v6.67c: Fixed casting distance exploits with Skewer
v6.67: Reworked some of his abilities
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.63: Empower cooldown reduced from 12 to 7 seconds
v6.63: Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
v6.61: Reverse Polarity now pulls units slightly infront of you instead of all around you
v6.60: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
v6.60: Improved attack animation time
v6.52: Reduced Reverse Polarity AOE a little
v6.52: Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
v6.50: Reverse Polarity's cooldown is now the same on all levels
v6.48b: Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds
Spiritbreaker
Spiritbreaker the Barathrum
v6.73: Charge of Darkness cooldown decreased from 40 to 35
v6.73: Charge of Darkness AoE knockback increased from 250 to 300
v6.73: Netherstrike damage increased from 100/200/300 to 150/250/350
v6.72d: Strength growth decreased from 2.8 to 2.4
v6.72d: Movement speed decreased from 295 to 290
v6.72d: Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
v6.72d: Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed Charge of Darkness interaction with Aegis
v6.72c: Charge of Darkness indicator AoE increased from 2500 to 3000
v6.72c: Charge of Darkness manacost increased from 75 to 100
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Charge of Darkness now displays a minimap signal for allies when it is used
v6.72c: Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
v6.72: Charge of Darkness Reworked
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.72: Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
v6.72: Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
v6.71: Strength gain increased from 2.5 to 2.8
v6.69: Greater Bash no longer messes up the target's command
v6.69: Nether Strike mana cost from 200/250/300 to 125/150/175
v6.69: Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target
v6.69: Fixed Charge of Darkness showing a dummy unit with HP bar
v6.69: Fixed a bug with freezing a leaver Spirit Breaker
v6.68: Empowering haste from 4/6/8/10 to 6/8/10/12
v6.68: Aghanim's Scepter Nether Strike now also increases cast range (400/550/700->550/700/850)
v6.68: Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head
v6.68: Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though.
v6.67: Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
v6.67: Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charge
v6.67: Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charge
v6.67: Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
v6.67: Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
v6.67: Fixed Spiritbreaker losing attack focus when you Greaterbash someone
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.67: Fixed a bug with dying while casting Charge of Darkness
v6.66: Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
v6.66: Charge of Darkness decreased manacost from 120 to 75
v6.66: Charge of Darkness cast mechanic reworked
v6.66: Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
v6.60: Improved AOE on Empowering Haste and added 2% more movement speed bonus
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Nether Strike
v6.60: Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
v6.58: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
v6.58: Has magic immunity when he reaches maximum speed in Charge of Darkness
v6.58: Empowering Haste bonus damage is now implemented as +damage visible on your interface
v6.57: Increased Empowering Haste's AOE
v6.55: Added an allied only visual effect to Charge of Darkness
v6.48: Fixed a bug with Greaterbash
Sand King
Sand King the Crixalis
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Armor increased by 1
v6.71: Burrowstrike manacost rescaled from 140 to 110/120/130/140
v6.70: Strength gain from 2.3 to 2.6
v6.70: Caustic Finale buff duration from 0.25 to 2 seconds
v6.69: Epicenter (Aghanim's version) now gives one more pulse
v6.69: Fixed some lag with Epicenter
v6.69: Fixed a bug with Sand Storm if you recast it very quickly while still invisible
v6.68: Armor increased by 1
v6.63: Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Burrow Strike
v6.60: Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
v6.58: Dramatically improved performance during Epicenter
v6.55: Increased Sand King's armor a bit
v6.53: Fixed a bug with Magic Immunity and Sand Storm
v6.52b: Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
v6.52: Lowered Sand King's base armor
v6.52: Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
v6.52: Fixed a control loss issue in recent versions with Sand King when Burrowstriking
v6.52: Fixed Sand Storm not affecting sleeping neutrals properly
v6.50: Improved Sand Storm
v6.50: Reduced the slow on Epicenter
v6.50: Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (N
Bloodseeker
Bloodseeker the Strygwyr
v6.73: Thirst no longer partially reveals invisible heroes below 40% health
v6.73: Thirst now fully reveals invisible heroes below 20% health
v6.73: Rupture duration improved from 5/7/9 to 7/8/9
v6.73: Rupture cooldown now scales from 70 to 70/60/50
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed incorrect icons for Mana Void and Bloodrage
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Added a visual effect for Bloodstone's heal
v6.72: Bloodbath assist AoE increased from 200 to 225
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
v6.71: Fixed Bloodseeker model size issues with BKB
v6.71: Fixed Switch bugs with Strygwyr's Thirst
v6.69: Added -disablehelp for Bloodrage
v6.69: Fixed interaction between Level 3 Rupture and Force Staff
v6.69: Fixed AoE on Strygwyr's thirst being off by 25
v6.68: Agility gain increased from 2.6 to 3.0
v6.65: Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
v6.64: Base armor reduced by 2 points
v6.61: Bloodbath no longer regenerates from images
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Rupture
v6.58: Improved base strength from 18 to 23
v6.58: Reduced Rupture's cooldown from 100 to 70 seconds
v6.55: Minor improvement to early levels of Bloodbath
v6.54: Improved Bloodrage a little
v6.53: Fixed a bug with Magic Immunity and Strygwyr's Thirst
v6.50: Changed Bloodrage's stats a bit
Bone Fletcher
Bone Fletcher the Clinkz
v6.73: Searing Arrows no longer has a cooldown at level 1
v6.73: Strafe Attack Speed bonus increased from 90 to 110
v6.73: Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%
v6.69: Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
v6.67: Death Pact reworked
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.65: Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
v6.64: Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds
v6.61: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
v6.61: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
v6.58: Death Pact can now be used on any non-hero unit, not just allied units.
v6.55: Improved level 2 and 3 manacost and regen on Death Pact
v6.50: Lowered Searing Arrows' cooldown
v6.50: Restored Bone Fletcher's old Wind Walk speed bonus
Broodmother
Broodmother the Black Arachnia
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Base movement speed reduced from 310 to 295
v6.72c: Spin Web cooldown reduced from 90/70/50/30 to 30
v6.72c: Spin Web AoE increased from 500 to 650
v6.72c: Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
v6.72c: Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
v6.72c: Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
v6.72c: Spiderlings & Spiderites are now affected by Spin Web
v6.72c: Spiderlings Model size increase slightly
v6.72c: Spiderlings & Spiderites they now take more damage from towers (50%-125%)
v6.72c: Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.71: Base movement speed reduced from 315 to 310
v6.71: Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
v6.71: Spawn Spiderlings buff duration increased from 0.9 seconds to 2
v6.71: Fixed Spawn Spiderlings failing to affect Ethereal units
v6.69: Increased XP given for killing Broodmother's Spiderlings
v6.68: Armor decreased by 2
v6.65: Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20
v6.64: Spin Web now shows a minimap icon
v6.63: Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
v6.63: Insatiable Hunger duration increased from 12 to 14 seconds
v6.60: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
v6.55: Rebalanced Insatiable Hunger
v6.55: Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
v6.52: Increased level 3 Insatiable Hunger cooldown
v6.50: Improved lifesteal on level 2 and 3 Insatiable Hunger
v6.50: Improved cooldown progression on Insatiable Hunger
v6.50: Removed true sight from Spin Web
v6.50: Added some extra movement bonus on higher level Spin Web
v6.50: Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
v6.49: Improved cast and attack animation time on Broodmother
Nerubian Assassin
Nerubian Assassin the Anub'arak
v6.73: Vendetta cooldown decreased from 90/75/60 to 70/60/50
v6.73: Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Added Nerubian Assassin to CM
v6.71: Urna Swarm rebalanced
v6.67: Spiked Carapace replaced with Urna Swarm
v6.67: Impale damage reduced from 80/160/230/300 to 80/140/200/260
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.64: Mana Burn can no longer target creeps since it no longer affects them
v6.64: Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
v6.63: Mana Burn reworked
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Impale
v6.50: Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (N
Nerubian Weaver
Nerubian Weaver the Anub'seran
v6.72d: Fixed a bug with The Swarm on invisible units
v6.72d: Fixed a rare bug with Borrowed Time that could let it double cast
v6.72d: Fixed a rare bug with The Swarm that could cause heroes to attach to each other
v6.72: Armor reduced by 1
v6.72: The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30
v6.72: Fixed Desolator against Swarm units
v6.72: Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
v6.70: Minor increase to visibility around The Swarm units when they are attached to someone
v6.70: Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
v6.70: Fixed The Swarm units sometimes falling off the target
v6.68: Shukuchi now has a 0.25 second fade time
v6.68: The Swarm manacost increased from 75 to 100
v6.68: The Swarm vision reduced from to 500 to 250
v6.67: Various performance improvements when casting The Swarm
v6.67: Fixed a bug with lifesteal and The Swarm creatures
v6.67: New Ability
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.64: Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of a
v6.63: Base damage increased by 5 points
v6.63: Geminate attack now works against towers
v6.63: Weaver's attack range buffer increased to prevent misfires on Geminate Attack
v6.61: Reworked Watchers
v6.61: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
v6.55: Decreased Watcher's vision a little bit
v6.52: Decreased Timelapse cooldown
v6.51: Fixed a minor coding bug with Time Lapse
v6.50: Lowered Geminate's attack cooldown
v6.50: Fixed a very minor bug with the damage mechanism on Shukuchi
Phantom Assassin
Phantom Assassin the Mortred
v6.73: Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Added a new Phantom Strike visual effect
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
v6.71: Reworked Blur fade mechanism
v6.70: Blur evasion increased from 15/20/25/30% to 20/25/30/35%
v6.69: Base Strength increased from 17 to 20
v6.69: Strength growth decreased from 2.05 to 1.85
v6.69: Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
v6.63: Stifling Dagger cooldown reduced from 10 to 8 seconds
v6.60: Changed Blink Strike to a new ability Phantom Strike
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Stifling Dagger
v6.55: Tweaked Blur evasion chance per level
v6.54: Blur visual effect is now applied only to enemies
v6.54: Fixed Stifling Dagger not working properly when it hits a fogged unit
v6.53: Improved Stifling Dagger
v6.51: Replaced Phantom Assassin's Shadow Strike with a different similar ability
v6.51: Lowered Phantom Assassin's cast animation time
Shadow Fiend
Shadow Fiend the Nevermore
v6.73: Movement speed increased from 300 to 305
v6.73: Agility growth increased from 2.4 to 2.9
v6.73: Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
v6.72c: Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
v6.71: Fixed Requiem of Souls not adding charges to Necromastery
v6.60: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
v6.58b: Fixed a rare bug introduced last version with Nevermore's ultimate
Soul Keeper
Soul Keeper the Terrorblade
v6.73: Add to CM Mode
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Metamorphosis illusion extra damage taken increased from 250% to 350%
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Movement speed increased from 300 to 310
v6.72: Sunder HP limit now applies to yourself
v6.72: Sunder cooldown rescaled from 200/120/60 to 160/110/60
v6.72: Metamorphosis reworked
v6.72: Conjure Image replaced with Zeal
v6.72: Soul Steal replaced with Reflection
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.72: Fixed a bug with TB disappearing from map
v6.69: Base Intelligence increased from 15 to 19
v6.69: Fixed melee/range item to update properly for Metamorphosis transformation
v6.69: Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
v6.69: Fixed using Conjure Image while magic immune
v6.68: Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey
v6.67: Soul Steal Reworked
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.60: Now gets a movement speed bonus during Metamorphosis (+20)
v6.60: Fixed a rare suicide bug with Terrorblade
v6.53: Lowered Soul Keeper's base movement speed and increased cast point
v6.50: Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
Spectre
Spectre the Mercurial
v6.73: Dispersion damage no longer disables items like Blink Dagger
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72c: Improved Haunt visual effect
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.72: Fixed a bug with Phase Boots and Spectral Dagger
v6.70: Reworked Dispersion
v6.67c: Desolate damage increased from 15/25/35/45 to 20/30/40/50
v6.67c: Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
v6.67: Desolate's search AOE improved from 400 to 350
v6.66: Fixed dispersion damage on creeps
v6.65: Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.
v6.61: Decreased Spectral Dagger cooldown from 25 to 16 seconds
v6.60: Restored some vision back to Spectral Dagger path
v6.59: Spectral Dagger no longer gives vision
v6.58: Haunt now ends whenever you use Reality
v6.57: Reduced Haunt Illusions' damage from 50% to 40%
v6.57: Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
v6.57: Fixed some rare bugs with the combination of Dispersion and Starfall
v6.55: Rebalanced Haunt cooldown (150/120/90 -> 120)
v6.53: Increase AOE on Dispersion
v6.53: Fixed a bug with Magic Immunity and Haunt
v6.52b: Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
v6.52: Fixed a rare issue with not properly creating Haunt images
v6.50: Changed Spectre's Dispersion
Venomancer
Venomancer the Lesale Deathbringer
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
v6.71: Fixed Plague Wards instantly killing Homing Missile
v6.69: Plague Ward's bounty increased from 3-9 to 14-17
v6.68: Poison Sting slow from 10 to 11/12/13/14
v6.67: Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
v6.58b: Fixed conflicts between Viper Strike and Venomous Gale
v6.58: Reworked Shadow Strike
v6.58: Improved Plague Ward cast range and vision radius
v6.58: Poison Sting damage type is now lethal
v6.52b: Improved cast range and cooldown on Plague
Netherdrake
Netherdrake the Viper
v6.72: Corrosive Skin now stacks with Poison Attack
v6.71: Fixed a bug that caused Viper Strike to no longer be deniable
v6.69: Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125
v6.68: Added Aghanim's Scepter to Viper
v6.64: Movement speed decreased by 5
v6.63: Movement speed decreased by 10
v6.61: Nethertoxin now only works on enemy units
v6.60: Replaced Frenzy with a new ability Nethertoxin
v6.58b: Fixed conflicts between Viper Strike and Venomous Gale
v6.58: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
v6.55: Fixed an old Viper Strike glitch
Geomancer
Geomancer the Meepo
v6.73: Poof damage rescaled from 50/80/110/140 to 80/100/120/140
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed Meepo buyback not fully restoring the mana of his other clones
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Added an Aghanim's Scepter upgrade
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71: He can now use cyclone on his other clones
v6.71: Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
v6.70: Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
v6.69: Strength gain increased from 1.3 to 1.6
v6.69: Improved Geomancer's base damage by 5
v6.69: Fixed some targeting issues with casting poof
v6.68b: Fixed Geomancer clones restoring mana with Arcane Boots
v6.68: Movement speed increased from 300 to 305
v6.68: Poof manacost from 140/120/100/80 to 80
v6.61: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
v6.60: Changed Poof damage (60/80/100/120->50/80/110/140)
v6.60: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
v6.59: Fixed some bugs when using -switch with Meepo
v6.58: Earthbind no longer works on magic immune units
v6.58: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
v6.57: Lowered bonus damage per second on early levels of Geostrike
v6.57: Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
v6.57: Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
v6.52b: Fixed Meepo with Aegis of the Immortal
v6.51: Lowered Poof casting time from 2 to 1.5 seconds
v6.50: Improved Meepo's base Strength
v6.49: Reduced Poof's cooldown and mana cost
Lightning Revenant
Lightning Revenant the Razor
v6.73: Static Link duration, after it finishes draining, increased from 13 to 18
v6.73: Static Link cooldown rescaled from 35/30/25/20 to 25
v6.72d: Fixed Static Remnant triggering on things like Spin Web
v6.72: Fixed Plasma Field AoE damage not hitting invisible units
v6.70: Eye of the Storm can now target Ancients (not roshan)
v6.70: Eye of the Storm no longer ignores magic immune units
v6.70: Fixed a possible fatal error with Static Link when targeting ground in some areas
v6.69: Static Link drains damage over 8 seconds instead of 10.
v6.69: Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
v6.69: Plasma Field cooldown from 16 to 14
v6.68: Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
v6.68: Added Aghanim's Scepter to Razor
v6.65: Agi growth decreased from 2.5 to 2.0
v6.65: Strength grown decreased from 1.9 to 1.7
v6.65: Eye of the Storm mana cost increased from 100 to 100/150/200
v6.63: Base strength increased from 17 to 21
v6.61: Lowered Intelligence gain from 2.2 to 1.8
v6.61: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
v6.61: Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
v6.60: Lightning Revenant: Reworked
v6.59: Decreased Lightning Storm cooldown from 7 to 6 seconds
v6.57: Fixed static field doing a small amount more than what the tooltip says
v6.52: Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
v6.52: Fixed the interruption requirement to leveling up Storm Seeker
Murloc Nightcrawler
Murloc Nightcrawler the Slark
v6.73: Pounce damage increased from 40/80/120/160 to 70/140/210/280
v6.73: Pounce cooldown rescaled from 12 to 20/16/12/8
v6.73: Pounce cast range increased from 400/500/600/700 to 700
v6.73: Shadow Dance regen increased from 2/3/4% to 3/4/5%
v6.73: Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72b: Essence Shift no longer permanently steals attributes
v6.72: Strength growth increased from 1.0 to 1.8
v6.72: Intelligence growth increased from 1.6 to 1.9
v6.72: Agility growth reduced from 2.0 to 1.5
v6.72: Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
v6.72: Essence Shift agility bonus reduced from 4 to 3 per attack
v6.72: Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
v6.72: Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
v6.72: Pounce no longer hits non-hero units
v6.72: Pounce AoE increased from 85 to 95
v6.72: Pounce's speed fixed to be the same at all levels
v6.72: Fixed Laser's blind effect not getting removed by Dark Pact
v6.71: Pounce cooldown reduced from 16 to 12
v6.71: Fixed some buffs not being properly removed by Dark Pact
v6.70b: Fixed Essence Shift interaction with Tuskar and Phoenix
v6.70: Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5
v6.70: Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
v6.69: Decreased base Agility from 21 to 15 and increased starting damage by the same amount
v6.69: Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
v6.69: Dark Pact cooldown reduced from 10 to 10/9/8/7
v6.69: Added Slark, Chaos Knight and Magnus to CM
v6.67: Fixed some bugs with Dark Pact
v6.66b: Fixed Essence Shift on units that change form
v6.66b: Fixed a couple of bugs with Dark Pact debuff
v6.66: Pounce Leash now gets removed if the target blinks or teleports away
v6.66: Shadow Dance passive no longer works if Slark is Doomed
v6.66: Fixed some Dark Pact bugs
v6.66: Fixed Essence Shift from piercing Shallow Grave
v6.66: Fixed Essence Shift sometimes not registering properly at high attack speeds
v6.66: Fixed Murloc sometimes not attacking the pounced target
v6.65: New agility hero (Murloc Nightcrawler)
Faceless Void
Faceless Void the Darkterror
v6.72d: Undid melee hero collision change from 6.72c
v6.72d: Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72b: Fixed some problems with Timewalk that caused it to drag performance down a lot
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
v6.72: Chronosphere now reveals Invisible units
v6.72: Chronosphere cast range improved from 500/550/600 to 600
v6.72: Time Walk slow affects all units along his path, instead of just at the destination
v6.72: Fixed some rare bugs with Time Walk that could cause it to jump much further
v6.71: Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
v6.69: Strength growth increased from 1.4 to 1.6
v6.66: Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
v6.66: Timewalk cooldown rebalanced from 13 to 19/17/15/13
v6.61: Improved base Strength (17->23)
v6.60: Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
v6.55: Reduced Chronosphere cooldown
v6.54: Fixed a bug with Timewalk and Power Cogs
v6.54: Fixed a rare glitch with Time Walk
v6.53: Decreased Mana Void's cooldown
v6.52b: Fixed an exploit with Time Walk
v6.52: Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
v6.52: Lowered Faceless Void's strength gain
v6.52: Improved Faceless Void's cast animation time
v6.48b: Rebalanced Chronosphere
Gorgon
Gorgon the Medusa
v6.73: Toggle cooldown on mana shield removed
v6.73: Stone Gaze rebalanced
v6.72: Fixed a bug with how Stone Gaze levels up
v6.70: Fixed Split Shot dispeling Curse of the Silent
v6.67c: Movement speed decreased from 300 to 290
v6.67c: Strength gain decreased from 1.85 to 1.65
v6.67: Intelligence per level reduced from 2.25 to 1.85
v6.67: Fixed some minor bugs with stat stealing from Medusa while using splitshot
v6.65: Stone Gaze cooldown increased to 100
v6.61: Lowered Stone Gaze cooldown (70->35 seconds)
v6.61: Minor improvements to Mystic Snake speed , cast range and cooldown
v6.61: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
v6.61: Fixed Splitshot triggering Essense Aura
v6.60: Replaced Chain Lightning with a new ability Mystic Snake
v6.60: Replaced Purge with a new ability Stone Gaze
v6.60: Splitshot no longer automatically turns off when you get disabled
v6.55: Added an extra arrow to Medusa's Split Shot
v6.55: Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
v6.52: Increased level 2 and 3 Purge's damage to summoned unit
v6.52: Lowered Medusa's attack animation time
v6.51: Fixed Medusa's Mana Shield from triggering Essence Aura
v6.50: Removed manacost on Mana Shield activation
v6.50: Slightly improved how Medusa's Purge levels
Bane Elemental
Bane Elemental the Atropos
v6.73: Movement speed increased from 305 to 315
v6.73: Base Str/Agi/Int increased from 18/18/18 to 22/22/22
v6.72d: Enfeeble manacost rescaled from 125 to 95/105/115/125
v6.72: Brain Sap cooldown decreased from 16 to 14
v6.72: Fiend's Grip now gives vision of the target
v6.72: Enfeeble now reduces attack damage by a constant amount
v6.71: Fiend's Grip Scepter duration from 5 to 6 seconds
v6.70: Reduced Fiend's Grip cooldown from 120 to 100
v6.69: Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
v6.69: Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
v6.69: Added -disablehelp for Nightmare, to stop direct casting on allies
v6.69: Nightmare fixed so it properly stops enemy potions
v6.68: Brain Sap cooldown from 20 to 16
v6.68: Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
v6.63: Fiend's Grip manacost increased from 100/175/250 to 200/300/400
v6.60: Improved cast range on Enfeeble (800->1000)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Brain Sap
v6.60: Added Bane Elemental to Aghanim's Scepter. Deals more damage
v6.60: Fixed spells like Laser and Brainsap to work with Decrepify
v6.58: Changed how Fiend's Grip works a little
v6.58: Fiend's Grip now wakes a unit up from Nightmare
v6.58: Removed the life degen and enemy suicide mechanism from Enfeeble
v6.50: Improved Enfeeble
Dark Seer
Dark Seer the Ish'kafel
v6.73: Ion Shell duration increased from 15 to 20
v6.73: Ion Shell AoE from increased 225 to 250
v6.73: Ion Shell cooldown increased from 7 to 10
v6.73: Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
v6.73: Wall of Replica illusions are now semi-transparent to enemy players
v6.72d: Undid melee hero collision change from 6.72c
v6.72c: Melee hero collision size now reduced from 24 to 12
v6.72: Wall of Replica illusion damage improved from 70% to 70/80/90%
v6.72: Added an Aghanim's Scepter upgrade (and visual effect)
v6.72: Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.65: Vacuum cast range decreased from 800 to 550
v6.65: Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
v6.65: Fixed some Ion Shell stacking bugs
v6.64: Ion Shell cast on an already affected unit will replace the old buff instead of stacking
v6.64: Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
v6.64: Wall of Replica image damage increased from 60% to 70%
v6.63: Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
v6.63: Wall of Replica no longer replicates allies
v6.63: Wall of Replica now deals 125 damage each time it affects an enemy hero
v6.63: Wall of Replica illusions damage improved from 35% to 60%
v6.60: Improved Vacuum cast range (600->800)
v6.60: Lowered Ion Shell cooldown (15->7 cd)
v6.60: Vacuum no longer goes through magic immunity
v6.60: Vacuum now drags the units in over 0.3 seconds rather than instantly
v6.60: Fixed some minor potential bugs with Ion Shell
v6.59: Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
v6.58: Fixed Wall of Replica not working on Magic Immune units
v6.57: Improved Dark Seer's cast animation point
v6.57: Increased length of Wall of Replica slightly
Death Prophet
Death Prophet the Krobelus
v6.73: Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%
v6.72d: Armor increased by 1
v6.72: Base HP regeneration increased from 0.25 to 0.75
v6.72: Witchcraft bonuses rescaled to be more straightforward
v6.70: Increased base damage by 5
v6.70: Removed healing cap (was 1000) on Exorcism
v6.70: Strength gain from 1.8 to 2.2
v6.70: Fixed a recent bug that caused Death Prophet's Ghosts to behave incorrectly with Stout Shield based items.
v6.68: Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)
v6.65: Witchcraft's movement bonus has been restored (3/6/9/12%)
v6.60: Witchcraft no longer gives movement speed bonus
v6.56: Slightly Improved Death Prophet's base movement speed
v6.55: Improved movement speed of the ghosts on Exorcism a bit
v6.55: Undid previous damage return threshold change on Exorcism
v6.55: Increased Death Prophet's base strength a bit
v6.51: Fixed a bug with Exorcism's cooldown after leveling Witchcraft
v6.50: Improved movement bonus on Witchcraft
v6.50: Lowered Exorcism's damage return threshold and cooldown
Demon Witch
Demon Witch the Lion
v6.73: Mana Drain level 4 increased from 100 to 120 per second
v6.73: Mana Drain now drains at 0.25 second intervals instead of 1 second
v6.71: Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
v6.60: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Impale
v6.50: Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (N
v6.49: Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
v6.48: Improved Lion's movement speed a little
Enigma
Enigma the Darchrow
v6.71: Fixed Scepter Infernals not being affected by Blackhole
v6.71: Fixed Visage's Familiars not being affected by Blackhole
v6.69: Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
v6.67: Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector
v6.66: Fixed Malefice not reliably working if the enemy is fogged
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Malefice
v6.59: Reworked Enigma's Conversion
v6.59: Improved Eidolons magic resistance a bit
v6.59: Fixed Eidolon Acquire range and reduced collision size a bit
v6.59: You now have vision over the area you cast Blackhole in
v6.59: Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
v6.58: Reduced Eidolons' bounty
v6.58: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
v6.57: Improved Eidolons damage type progression
v6.55: Fixed Maledict effect sometimes getting stuck on a hero
v6.52b: Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
v6.50: Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
v6.50: Improved armor on Enigma's Eidolons
v6.50: Improved Enigma's movement speed
v6.48b: Increased Enigma's base armor
Lich
Lich the Kel'thuzad
v6.72d: Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain simila
v6.72: Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
v6.71: The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
v6.70: Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
v6.70: Frost Armor manacost increased from 25 to 50
v6.70: Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
v6.70: Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
v6.68: Movement speed increased by 10
v6.68: Starting damage rescaled from 37-56 to 42-51
v6.67: Frost Nova's Level 4 cooldown from 9.25 to 8
v6.67: Fixed some damage interactions between Centaur's Return and Frost Armor
v6.63: Movement speed increased by 10
v6.60: Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
v6.60: Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
v6.50: Added an extra bounce to Chain Frost
v6.49: Increased Lich attack range from 500 to 550
Necrolyte
Necrolyte the Rotund'jere
v6.73: Death Pulse AoE increased from 375/425/450/475 to 475
v6.73: Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
v6.73: Sadist level 4 now restores 600 mana if you kill a hero
v6.72: Reaper's Scythe reworked slightly
v6.69: Attack range reduced from 600 to 550
v6.64: Strength gain increased from 1.5 to 2.0
v6.60: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
v6.60: Lowered Strength per level (2.0->1.5)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Reaper's Scythe
v6.59: Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
v6.58b: Fixed a suicide bug with Heartstopper
v6.58: Now has Heartstopper instead of Diffusion Aura
v6.52: Undid manacost change on Level 1 Reaper's Scythe
v6.50: Improved Reaper's Scythe's leveling a bit
v6.50: Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
v6.48: Fixed Death Pulse to hit properly non-magic-immune Ancients
Oblivion
Oblivion the Pugna
v6.73: Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
v6.73: Life Drain duration increased from 9 to 10 seconds
v6.71: Strength gain reduced from 1.45 to 1.2
v6.70: Fixed a bug with the interaction of Call Down and Nether Blast
v6.67: Bonus magic damage to Decrepified units changed from 44% to 40%
v6.66: Decrepify cast range increased from 550 to 550/600/650/700
v6.65: Cast Point improved
v6.65: Decrepify can now be cast on Nether Ward
v6.63: Nether Ward's Mana Flare cooldown removed (was 0.75)
v6.60: Life Drain max range improved by 50 and its cast range is now equal to its max range
v6.60: Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
v6.60: Fixed spells like Laser and Brainsap to work with Decrepify
v6.58: Reduced Scepter upgraded Life Drain cooldown dramatically
v6.55: Fixed a potential bug with Devour and Decrepify
Obsidian Destroyer
Obsidian Destroyer the Harbinger
v6.73: Sanity's Eclipse now hits units imprisoned by Astral Imprisonment
v6.72: Intelligence growth increased from 2.8 to 3.3
v6.71: Arcane Orb cooldown removed
v6.68: Astral Imprisonment no longer causes the target to lose vision over that area
v6.68: Added Aghanim's Scepter to Obsidian Destroyer
v6.66b: Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)
v6.66: Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb
v6.64: Agility increased from 15 + 1.4 -> 24 + 2.0
v6.60: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Astral Imprisonment
v6.60: You no longer lose vision if an ally or yourself that is targeted with Astral Prison
v6.57: Fixed a bug with Power Treads and Essence Aura
v6.48: Rebalanced Sanity's Eclipse (Less damage, better leveling)
v6.48: Improved Harbinger's casting animation time
Queen of Pain
Queen of Pain the Akasha
v6.73: Base damage increased by 4
v6.73: Scream of Pain AoE increased from 400/425/450/475 to 475
v6.72c: Added a new attack projectile for QoP
v6.72: Sonic Wave damage rescaled from 290/430/600 to 350/475/600
v6.72: Fixed Scream of Pain not hitting fogged or invisible units
v6.71: Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
v6.69: Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
v6.69: Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8
v6.69: Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit
v6.68: Scream of Pain manacost rescaled from 140 to 110/120/130/140
v6.67: Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
v6.66: Scream of Pain now affects Decrepified units
v6.65: Base Intelligence increased by 5
v6.63: Shadow Strike cooldown decreased to 20/17/14/11
v6.63: Scream of Pain cooldown decreased from 10 to 7 seconds
v6.61: Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
v6.60: Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
v6.52: Sonic Wave cooldown no longer improves per level in non-scepter form
v6.52: Scream of Pain manacost is now constant on all levels
v6.50: Reduced Queen of Pain's Blink range at early levels
v6.50: Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
Warlock
Warlock the Demnok Lannik
v6.73: Infernal's Flaming Fists trigger chance increased from 40% to 60%
v6.73: Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
v6.72c: Shadow Word cooldown reduced from 24 to 20
v6.72: Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6/
v6.72: Fatal Bonds casting range increased from 600 to 800
v6.72: Upheaval cooldown decreased from 65 to 50
v6.71: Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
v6.71: Fixed Scepter Infernals not being affected by Blackhole
v6.70: Fatal Bonds damage from 15 to 20%
v6.69: Increased Infernal movement speed from 320/330/340 to 320/340/360
v6.69: Immolation from multiple Infernals now stack
v6.68: Fatal Bonds cooldown decreased from 30 to 25
v6.68: Added Aghanim's Scepter to Warlock
v6.66: Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
v6.66: Fatal Bonds link count reduced from 5 to 2/3/4/5
v6.65: Upheaval cooldown increased from 20 to 65 seconds
v6.64: Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should
v6.60: Rewrote Shadow Word to be compatible with Linken's Sphere.
v6.58: Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
v6.58: Fixed a bug that allowed you to deny an ally being healed by Shadow Word
v6.55: Fixed Blackhole to properly pull Infernal
v6.53: Added a new Warlock hero story (by Inferno[DK])
v6.52b: Fixed a potential suicide issue with Fatal Bonds
v6.52: Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
Shadow Demon
Shadow Demon the Eredar
v6.72d: Disruption cast range decreased from 700 to 600
v6.72: Disruption manacost increased from 75 to 120
v6.72: Disruption cooldown rescaled from 16 to 25/22/19/16
v6.72: Disruption illusion duration rescaled from 6 to 5/6/7/8
v6.72: Fixed a bug with how the slow on Demonic Purges levels up
v6.72: Added Shadow Demon to CM
v6.71: Fixed various inconsistencies with Eredar's spell behaviors and Disruption
v6.68: Added a new hero (Eredar)
Batrider
Batrider the Jin'zakk
v6.72e: Fixed a major bug with Firefly whenever there were no observers in the game
v6.72d: Fixed a bug that would cause towers to sometimes ignore Batrider
v6.72: Armor reduced by 1
v6.69: Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy
v6.69: Fixed some AI issues with Firefly
v6.69: Fixed Sticky Napalm triggering Linken Sphere
v6.66: Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
v6.63: Reduced base damage from 64-70 to 48-52
v6.63: Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
v6.63: Sticky Napalm manacost increased from 15 to 20
v6.63: Fixed more bugs with sticky napalm
v6.61: Lowered Strength gain from 2.5 to 2.0
v6.61: Fixed Radiance from triggering Sticky Napalm
v6.60: Added a new hero Batrider to the Scourge
Shadow Priest
Shadow Priest the Dazzle
v6.72d: Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce l
v6.72c: Poison Touch is no longer blocked by damage block items like Vanguard
v6.72: Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
v6.71: Added a status buff icon for Shallow Grave
v6.70: Shadow Wave damage aoe increased from 155 to 170
v6.69: Shallow Grave now has a duration indicator for allies
v6.66: Fixed Essence Shift from piercing Shallow Grave
v6.65: Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
v6.64: Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.
v6.60: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Poison Touch
v6.60: Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
v6.58: Fixed Shadow Wave not bouncing the correct number of times
v6.57: Improved Shallow Grave cooldown
v6.54: Reworked Shadow Priest
v6.48b: Restored the old duration based Shallow Grave
v6.48: Fixed a bug with Weave and Reincarnation
Invoker
Invoker the Kael
v6.72c: EMP is now an AoE targeting cursor
v6.72: No longer gets interrupted by casting orbs or invoke
v6.72: Base damage reduced by 5
v6.72: Alacrity can now target mechanical units
v6.72: Alacrity manacost increased from 50 to 100
v6.72: Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
v6.72: Cold Snap now requires a minimum of 10 damage before it triggers
v6.72: Ice Wall no longer affects magic immune units
v6.72: The Invoke combinations are now displayed in the ability tooltip
v6.72: Fixed some issues with how Invoke tracks your recently casted spells
v6.71: Cold Snap no longer triggers on self damage
v6.70b: Fixed Janggo killing Forged Spirits
v6.70b: Fixed an old bug with Call Down instantly killing Forged Spirits
v6.70: Sun Strike kills now give XP to Invoker
v6.69: Invoker now gains attribute points for each orb he levels
v6.69: Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
v6.68: Strength gain increased from 1.4 to 1.7
v6.66b: Fixed the second Forged Spirit from being added to your control despite having control helper turned off
v6.66: Invoke cd from 30/25/12/5 cd to 22/17/12/5
v6.66: Invoke manacost from 20/50/80/110 to 20/40/60/80
v6.66: Alacrity bonus damage increased from 20-80 to 30-90
v6.66: Alacrity duration increased from 8 to 9
v6.66: Chaos Meteor damage improved
v6.66: Cold Snap now applies an initial ministun on cast
v6.66: Forged Spirits Armor is now based on Exort and Range is now based on Quas
v6.66: Ghost Walk manacost reduced from 300 to 200
v6.66: Ghost Walk slow rescaled from 10-40% to 20-40%
v6.66: Ice Wall manacost increased from 125 to 175
v6.66: Ice Wall cooldown increased from 20 to 25
v6.66: Sun Strike damage rescaled from 75-450 to 100-475
v6.66: Tornado range increased from 700-3100 -> 800-3200
v6.66: Tornado duration increased from 0.6-2.2 -> 0.8-2.5
v6.66: Tornado damage increased from max of 375 to 400
v6.66: Quas per instance regen from 0.75 to 1
v6.65: Invoker: Forged Spirit units are now added to your control group when created
v6.65: Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
v6.60: Improved Alacrity duration (6->8)
v6.60: Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
v6.60: Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
v6.55: Lowered Chaos Meteor cooldown from 70 to 55
v6.54: Rebalanced Invoker
v6.54: Fixed a bug with Melting Strike on Invoker
v6.52e: Fixed Mana Leak to not trigger off of Exort/Quas/Wex
v6.52: Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
v6.51: Fixed a bug with Invoker when creating illusions
v6.51: Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
v6.50: Remade Invoker as promised in 6.49
Necro'lic
Necro'lic the Visage
v6.73: Added Aghanim Scepter for Visage (creates 1 extra familiar)
v6.73: Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
v6.72: Base Strength decreased from 25 to 22
v6.72: Strength growth increased from 2.2 to 2.4
v6.72: Soul Assumption manacost rescaled from 150 to 200/180/160/140
v6.72: Familiars HP improved from 300/400/500 to 300/450/600
v6.71: Fixed Visage's Familiars not being affected by Blackhole
v6.69: Fixed Roshan's interaction with Familiars
v6.68: Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
v6.68: Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
v6.68: Familiars maximum damage rescaled from 84/105/126 to 56/98/154
v6.68: Familiars cooldown from 160 to 180/160/140
v6.68: Soul Assumption's mana cost increased from 100 to 150
v6.67: CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.67: Fixed Mekansm not healing Visage's Familiars
v6.66: Soul Assumption damage per charge decreased from 130 to 110
v6.66: Soul Assumption manacost from 100/120/140/160 to 100
v6.66: Soul Assumption cooldown from 7/6/5/4 to 4
v6.66: Familiars Bounty reduced from 150 to 100
v6.66: Familiars now magic reduction from 70/95/95% to 95% at all levels
v6.66: Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126
v6.66: Familiars now have a small (160) ranged attack instead of melee
v6.66: Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7
v6.66: Disabled visual charge indication if the cooldown for Soul Assumption is not ready
v6.65: Reworked hero
v6.58: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
v6.55: Decreased day vision on Visage's Revenants by 400
v6.55: Removed magic immunity from level 3 Revenants and added improved magic resistance
v6.55: Revenants can no longer attack items
v6.53: Fixed a minor bug with Soul Assumption and buying items
v6.50: Redesigned Visage
v6.50: Reduced Gravechill's cooldown a bit
Tormented Soul
Tormented Soul the Leshrac the Malicious
v6.73: Movement speed increased from 310 to 315
v6.73: Pulse Nova AoE increased from 400 to 450
v6.71: Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
v6.71: Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
v6.70: Split Earth damage increased from 70/140/210/290 to 120/180/240/300
v6.70: Lightning Storm cooldown reduced from 6 to 5.5
v6.70: Diabolic Edict no longer uses cast point
v6.69: Pulse Nova AoE increased from 300/350/400 to a constant 400
v6.68: Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
v6.67: Split Earth cast range increased from 650 to 750
v6.67: Diabolic Edict cooldown reduced from 30/28/26/24 to 22
v6.67: Visual effect now properly shows on Scourge towers
v6.67: Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
v6.65: Movement speed increased from 300 to 310
v6.51: Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
v6.51: Improved the effect timing on Split Earth
v6.50: Increased Lightning Storm's cooldown by 2 seconds
v6.48b: Fixed a bug when reloading saved game with Leshrac or Storm
v6.48: Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
Witch Doctor
Witch Doctor the Vol'Jin
v6.72: Death Ward is automatically added to your unit selection upon cast
v6.72: Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
v6.69: Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
v6.69: Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
v6.65: Paralyzing Casks now do 50 damage to heroes on each bounce
v6.63: Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
v6.63: Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
v6.61: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
v6.60: Rewrote parts of the following abilities to be compatible with Linken Sphere: Paralyzing Cask
v6.58: Voodoo Restoration no longer triggers Essence Aura
v6.57: Reworked Voodoo Restoration stats
v6.54: Rewrote Maledict for some optimizations
v6.51: Changed Voodoo Restoration to heal over a smoother interval (same total regen)
v6.51: Fixed a bug with Voodoo Restoration and Impales
v6.50: Increased Maledict's area of effect by 15
v6.50: Modified initial projectile speed and effect on Paralyzing Casks
Ancient Apparition
Ancient Apparition the Kaldr
v6.72d: Fixed Ice Blast being unable to kill Ethereal units
v6.72: Armor reduced from 4 to 2
v6.72: Fixed Natural Order and Ice Vortex interaction with spell resistance items
v6.71: Fixed enemies being able to see Ice Blast on the minimap when near towers
v6.70: Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
v6.68: Armor reduced by 1
v6.68: Ice Blast cooldown from 44/32/20 to 45
v6.67: Cold Feet mana cost increased from 90/100/110/120 to 150
v6.67: Fixed Ice Blast interaction with Reincarnation
v6.67: Fixed a bug when using Chilling Touch on Lanaya
v6.66: Cold Feet manacost increased from 90 to 90/100/110/120
v6.66: Ice Blast impact delay is a little slower now
v6.66: Ice Blast no longer pierces Shallow Grave
v6.66: Ice Blast debuff is now purgable
v6.66: Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
v6.66: Fixed Ice Blast indicator staying at edge of map until you release it
v6.66: Fixed Ice Blast debuff from overriding Time Lapse
v6.65: New intelligence hero (Ancient Apparition)